I would like to log the information about myself and, optimally, other players. Like #techs, culture, gold, faith etc.
Is it possible using mods?
Are there any options that are multiplayer viable (without a mod)?
Well, i just founded a new city with earth goddess, and it gets +2 faith from breathtaking fields. At the same time my two existing cities get +1 from charming or better (the old effect). Really strange!
Some players in the German forum reported that they had a pantheon with a new effect when they chose one (in our running game, they got the free settler, all others already had a pantheon...).
In another game a player had chosen goddess of the harvest, he now has no pantheon at all and cannot...
That is a decent theory.
Is the adjacency bonus for districts defined in the xml or not would be the follow up question, then.
Or is the usage of a battering ram for cavalry type class defined in xml or not. Or the rams ability to attack medieval/renaissance walls.
I am wondering what the changes mean for existing games.
I am playing PBC/PBEM, which means the game will most likely run for quite some time, and it would be nice to know exactly what ruleset is used.
So far i have seen that my established pantheon (earth goddess) was NOT changed.
One theory...
Main issue with your plan is that tanks will probably fight against urban defences, no more battering ram goodness.
And while i understand that a knight push is tempting as sumeria: Why not build horsemen on the cheap now and push further with cavalry?
Horser archers count as ranged units and are not affected by the spearmen bonus. They are still not very useful due to their range 1 and not being able to move after attacking, but can be used to wound a unit (and get the horseman +5), defend against barbs or just deliver the era score when needed.
Berserker (Norway) - 17 (20-3) Weaker than a knight, abysmal defense, has to be hard-built.
Conquistador (Spain) - 21
Cossack (Russia) - 21 (20+1) Extra strength, additional extra strength near your border*, extra movement and retreat after attack makes this one of the best units in the game...
I had a different behavior, in my current (PBEM, vanilla) game i was able to create corps AND armies with Nationalism (after the march update).
Ships could be combined to fleets, but not to armadas.
In general i think they make sense as a kind of detour for a peaceful player (as the OP) that rewards the effort with gold that can be invested to make up for it.
If you play for domination you just get a lot of gold for actions you would have done anyway like liberating city states or holding...
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