Recent content by Sneaks

  1. Sneaks

    Anno Domini: Rise of Cities edition (latest version dated November 9th 2016)

    The dropbox account is down. Is there an alternate place to download?
  2. Sneaks

    AutoTip Compatibility Errors

    Some things the AutoTips miss: Building yield changes from Policies Building yield changes from Beliefs. An example is Pouakai's Nazca Lines. It gives bonus science if Rationalism is adopted and bonus Culture if Piety is adopted. While a full cycle through of every building yield...
  3. Sneaks

    Heroes of the Three Kingdoms

    This is awesome!
  4. Sneaks

    MODMOD - EEM - Empires Enhanced Mod

    Thanks for the tip! As I have mentioned before, this will eventually get worked on more. Right now there are a lot of back end things I want to do before moving forward with this mod, one of them being compatibility issues and another creating a system easy enough to allow others to implement.
  5. Sneaks

    Opportunities

    Does the pool needing to be exhausted count ALL opportunities or just opportunities of a specific class like Plot or Building? I really would dislike not being able to get more building opportunities simply because I have not had an archer stumble in to the correct opportunity situation.
  6. Sneaks

    Leaders

    Opportunities have given me a new idea for the Ottomans which still fits into the Governance ideal. Each city founded or recently courthoused by the Ottomans will trigger an Opportunity event. The event allows you to choose a Bey to govern the city at a cost of 1:c5gold:/turn. Example: Sultan...
  7. Sneaks

    Resources: Locale.ConvertTextKey

    Tried this out. Doesn't work as a mod, only a hack.
  8. Sneaks

    Opportunities

    I would love to see some grittier stuff in opportunities: Trigger: Defeating a unit (maybe non barbarian only) Your soldiers have been caught defiling the bodies of enemy soldiers This behavior shall not stand! (+10:c5influence: , unit destroyed) They shall learn to fear us...
  9. Sneaks

    Most Universal Policy Trees

    Frankly I think we need a new mechanic in place for the later trees especially. I really detest adding more food into the game for tall empires or happiness for conquest ones. There is an abundance of both. It is one reason VEM has felt considerably easier every patch lately. I would prefer...
  10. Sneaks

    Leaders

    Thal, how about Spain getting a combat promotion for every unit that passes next to a natural wonder? Or a promotion that gives an attack bonus if the enemy civ has a natural wonder in its borders
  11. Sneaks

    Most Universal Policy Trees

    One thing to keep in mind with policies is the AI. Right now the AI cannot handle having more than 2 branches open at a given time. Any configuration which would inhibit the AI from finishing a tree would possibly break it outright.
  12. Sneaks

    Most Universal Policy Trees

    Thoughts: Wonders unlocked via completing a policy tree: - Tradition: Karnak - Liberty:Nazca Lines - Honor: Alhambra - Piety: Templo Mayor - Patronage: The Duomo - Commerce: Jiayuguan Fort - Freedom: Tahrir Square - Autocracy: The Motherland Calls - Order: Empire State Building These all have...
  13. Sneaks

    Specialists

    I would really not be against making all villages zero food.
  14. Sneaks

    Specialists

    Right now the question of whether to build a Village or Farm rarely if ever exists thanks to Villages being so much better. Add in science to them, and I doubt I would ever build a farm again.
  15. Sneaks

    Most Universal Policy Trees

    There is no doubt in my mind that Autocracy simply doesn't carry much weight because it comes at a point in the game where I can be fairly certain in my military situation one way or another, and the best way to bolster my military is through improving yields. That being said, I find both Order...
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