Recent content by Spatzimaus

  1. Spatzimaus

    Ages of Man: the GENERAL DISCUSSION thread

    I know it's been several months since I posted anything here, and the mod is functionally dead, but since we're approaching the 1-year anniversary of when the expansion patch broke everything, I figured I'd post a quick update for those few people who still care. Basically, I'm still having...
  2. Spatzimaus

    Crazy Spatz's Alpha Centauri Mod

    What he said. Here's the deal; I was planning on developing a fixed version on my Christmas vacation. That didn't happen for a number of reasons. Since then, I've been extremely busy; I'm trying to find a job right now in my field, and there just aren't many of them so it's not going well...
  3. Spatzimaus

    Ages of Man: the GENERAL DISCUSSION thread

    No. When it's released, it'll be posted here, in the FILES thread. It's simple to install mods that way, assuming you know where your directories are, but it means that all version updates have to be applied by hand. I won't be using the Steam Workshop any time soon, if ever.
  4. Spatzimaus

    How to create new combat class?

    If you mean "can you do it like it was in SMAC", then no. I mean, someone could figure out how to do stubs for that then I'm sure it'd be possible, but with what I've seen so far, it's not possible to get the AI to recognize it correctly. If you mean "can you do it like I had in my own mod...
  5. Spatzimaus

    Ages of Man: the GENERAL DISCUSSION thread

    When it's done! More seriously, I'm in the middle of it now. I've got the UI elements updated and the gross XML conflicts ironed out, but I need to actually play it through once or twice to make sure nothing else is broken. This'd also include a few adjustments to units' power levels, to...
  6. Spatzimaus

    How to create new combat class?

    You don't, as far as I can tell. It just doesn't work; something is being done internally that screws up when you use a combat class other than one of the existing ones. It doesn't matter if the art define itself is exactly the same as before, simply changing the combat class will cause it to...
  7. Spatzimaus

    Ages of Man: the GENERAL DISCUSSION thread

    Just so you know, I'm still working on this. It just got sidetracked for the last few days due to holiday stuff. (Also, Kerbal Space Program.) I'll have some work-related things coming up for the next couple of weeks, but I have a lot of free time in that period, so there WILL be a new mod...
  8. Spatzimaus

    Crazy Spatz's Alpha Centauri Mod

    The goal is to have all three mods functional again before Christmas (and thanks to the last patch, that means you can finally stack Mythology with Ascension!), but that's using "functional" in the crudest sense (no crashes, does all the critical stuff). Once that's done, I'll start on the more...
  9. Spatzimaus

    Crazy Spatz's Alpha Centauri Mod

    It hasn't fallen on the back burner. It was on hold until the DLL was released, which it now has been. I'm working on getting the mods up-to-date now, but it's not quite ready yet; there'll be something barely functional released within the next couple of weeks, and then a more refined version...
  10. Spatzimaus

    Lua when a building is built?

    Nice. I'm glad to see the community adding the events that Firaxis should have given us TWO YEARS AGO. But obviously they were busy adding a few more DLC civilizations. (No, I'm not bitter.)
  11. Spatzimaus

    So many great mods GONE!

    Well, it's not like the ImprovementCreated event ever worked right in the first place. It wouldn't trigger for AI players if the active player didn't have line of sight to the hex in question; VERY annoying, since a true improvement created event would have made my terraforming logic much, much...
  12. Spatzimaus

    Lua when a building is built?

    No. Most things like this require a start-of-turn event, because even the ones that DO have an Event for triggering often have... issues. Like how the Improvement Created event only triggers if the active player (you) SEES the improvement being created. But there's not even anything close...
  13. Spatzimaus

    [help] Is it possible to make a policy effect depend on specific tech?

    You'll need Lua for that. Or DLL modding, obviously. The simplest way to do it would be to create a hidden building adding +1 Science. At the start of each turn, check to see if the player has the right Policy, and if so, add a certain number of those Science buildings to each city...
  14. Spatzimaus

    Ages of Man: the GENERAL DISCUSSION thread

    I don't know, I don't know, and I don't know. I've barely started learning what the DLL can do; at the moment I'm basically relying on what others have done with it. (Like the combat events.) I've been a software developer before, so it's not about an inability to modify the code, but I...
  15. Spatzimaus

    Code for unhappiness?

    I should have been more clear: the UI logic AS WRITTEN will break. Obviously, if you mod the UI then this issue goes away. My own mod simply placed the 11th branch into a special horizontal box that could be opened and closed as needed by clicking a button. The point was that it's not like...
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