Recent content by srpt

  1. srpt

    new version coming

    got a weird CTD I have to fix
  2. srpt

    new version coming

    no its still coming. later today.
  3. srpt

    Welcome to Rhye's and Fall of the Greek World (Revived again)

    wow I had no idea you could do stuff like that with the WBS. where did you learn that?
  4. srpt

    new version coming

    @Swarbs: yeah that was a wildly over-optimistic estimate. I hit a bit of a wall soon after I posted that but I'm still creeping forward. Unit art took forever since I wanted unique sets for most civs but its 90% done now. Its not quite playable yet but it is ready to be posted as an alpha. I...
  5. srpt

    new version coming

    Just an update, everything going great and I hope to have something post for testing by the end of the week.
  6. srpt

    Small bug on Makuria last UHV?

    embryodead is long gone but I'm quite familiar with his code and I'm more than happy to help people enjoy his mod. I actually misread your 1st post and thought you had settled west of Alexandria, in Sahara province, not where you actually settled, which is in Sinai province. Then I read the code...
  7. srpt

    new version coming

    @soul-breathing: Yeah I'm glad you mentioned that because I wanted to ask you about it. I was thinking of having the Zhou emperor in control of Luoyang only in 480bc, with the other kingdoms as vassals. What I'm wondering is: Which of the warring states are most important, since it will probably...
  8. srpt

    new version coming

    I've been lost in a wilderness of unit art but I'm nearly through. The Persians, Greeks, Romans, Indians and Carthaginians are done, just the Celts, China, Korea and SE Asia left. Yes I'd like to finish RFC India as well.
  9. srpt

    Small bug on Makuria last UHV?

    The spot you settled is in the Sahara province, which is not included in the list for that goal. Its possible that edead did not want the goal to be achievable in that manner since it looks like an are that is not meant to be settled, although it has city names. You could fix this by adding...
  10. srpt

    Bug fix in AIWars.py

    There a couple of small bugs in this file, preventing a semi-scripted war between the Ottomans and Rum. Fixed file attached.
  11. srpt

    Can't build varangian guards? (also no trade bonus as Oman?)

    Yes the Varangians are mercenaries only and there is randomness involved in what mercenaries show up. I will look into the Oman trade issue this evening.
  12. srpt

    What is making the AI remove their state religions from their cities?

    the only coded religion removal I'm aware of is for the decline of Buddhism. can you post a save from just before the religion is removed?
  13. srpt

    new version coming

    I know its been an awfully long time coming but I finally have the time and motivation to work on a new version. The focus will be on completeness and bug-fixing and I'm going to try to stick to a no-new-features-or-mechanics rule, but there will be new content and quite a bit of content...
  14. srpt

    Modmodding Q&A Thread

    thats funny, setPlotType also defaults to grassland so you can use either one I guess
  15. srpt

    Modmodding Q&A Thread

    first you have to change the plot from PLOT_OCEAN to PLOT_LAND (assuming you want flat land), then change the terrain type to grassland: gc.getMap().plot(88, 47).setPlotType(PlotTypes.PLOT_LAND, True, True) gc.getMap().plot(88, 47).setTerrainType(con.iGrass, True, True) the true/false entries...
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