Recent content by stagnate

  1. S

    Civ VI Funny/Strange Screenshots

    Legit GG Bridge and Panama Canal on the same map. Almost a full circle if the island in the south was connected next to Yerevan. GG Bridge is hidden next to Velitrae.
  2. S

    [Vanilla] Amenity Guide

    I think your description is wrong here; it's contradictory. For more than 3 population you need 1 amenity; at pop size three 0 amenities is fine. Then "more than" 5, etc etc.
  3. S

    Quick Questions and Answers

    No fail gold but you can recover hammers from partial wonders. I think with builders(?) but I don't have the game to confirm the mechanism. I think I saw 15% of hammers invested.
  4. S

    Going wide in Civ VI is always better

    Also you need to factor in the size of the cities and housing. If your city is at a 50% or 75% food penalty and can grow back to that before any housing is added then the opportunity cost is reduced similarly (have to account for the benefits that the
  5. S

    Why can't military units from two civs at peace, stack?

    At one point in CivIII or IV (can't remember) it was an exploit to declare war on someone to teleport your units home. Teleporting creates a lot of complexity and isn't a good solution.
  6. S

    Hidden Agenda

    Hidden agenda could be intended to be a secret (I want to win by culture so I don't want you competing with me), or it could be intended to be a way to make leaders play differently over multiple games and keep you guessing until you've had some diplomatic interactions. In the latter case it...
  7. S

    [Map Script] PerfectWorld2.py

    cephalo, do I understand correctly that you do all starting position placement in your code now? Since PW can leave pretty dramatic differences in starting positions, I thought that would be something good to expose as an option. Let the player choose whether to get the best or worst spot...
  8. S

    Bug Reports

    Minor issue to report - didn't cause a crash but indicates a code problem. This happened in a game with all victory conditions turned off where it was just me and a vassel, so it may be due to the lack of opponents. It happened twice. iPalyer referenced before assignment in Revolution...
  9. S

    LOR playtrough

    The number behind 'stable' is your revolutions index. When that goes over 1000 your city can go into revolt. I think the revolutions number sign should be reversed; good things have a negative value (in that they lower the index) and bad things increase the index.
  10. S

    How do I change the influence of 'financial stability' on revolutions?

    I'd like to reduce the scale or impact of financial issues, but the revolution.ini file that I have doesn't have a modifier for that. Am I missing something or does it not currently exist (and if so, can it be added)? Thanks.
  11. S

    Frozen project decay

    This feature comes from the BUG add-in, and I believe the actual bug with the decay has been reported. Can't remember where but I did see it noted.
  12. S

    Bug Reports

    What version are you running? There was a bug with revolutions where under some cases a civ would come out of minor status, but you couldn't communicate with them until they initiated contact. I ran into it and reported it earlier this fall.
  13. S

    Bug Reports

    I'm not sure if you're talking about my report, but I'm still on 0.9.7 just with the manual fix for the plot issue.
  14. S

    Bug Reports

    Cool. I played against the Persians and the Scyth Chariot showed up as a couple of red dots. I don't have a screenshot handy right now, but can you check? Thanks, Josh
  15. S

    Bug Reports

    Already got that, thanks. However it was confusing to have two PlotLSystem files (one in the core folder and the other)...Might be worth clarification.
Top Bottom