Recent content by Starlife

  1. Starlife

    While We Wait: Writer's Block & Other Lame Excuses

    Orders for N3S will be in soon. NK: I have read and appreciate the recent wiki entries. I'm almost ready to get going, actually. I'm kind of being roped into many family activities at the moment. Apologies for the delays. + happy holidays / end of finals, everyone.
  2. Starlife

    ljNES0 - no one's living no man's land

    Indeed, words of wonder do not make song, Just as dressed words are almost always wrong. To arm oneself with a rich lexicon, Is to express mind so vapid and wan.
  3. Starlife

    End of Empires - N3S III

    I'll have them in, NK. As you know, I've been kind of swamped lately.
  4. Starlife

    While We Wait: Writer's Block & Other Lame Excuses

    Yeah. Heh... not a very good game to get into when you have assignments due the next day. :p I did generate a world, as I said. That process alone was fascinating to me. What is the difference between playing in a young world and an older world?
  5. Starlife

    While We Wait: Writer's Block & Other Lame Excuses

    I'm generating a world now. :) Stay tuned for disaster. Or really, don't stay tuned at all -- time constraints and all. :mischief:
  6. Starlife

    Beneath the Jade Moon (pre-NES)

    Your idea was decent, and I didn't think it was complex. It just seemed more suited to a computer game. Having a reserve fund is a good idea, but I think it should be done on a case-by-case basis, and not necessarily dictated by rules. For example, perhaps the contingency doesn't even involve...
  7. Starlife

    Beneath the Jade Moon (pre-NES)

    I'm not going for utmost simplicity, and I'm not shying away from representing warfare in the real world. Having specific companies and specific numbers of troops is in line with what I had in mind with the aforementioned "mercenary pool". Players would be able to select named companies from...
  8. Starlife

    Beneath the Jade Moon (pre-NES)

    See, to me, this seems like an unnecessary addition of micromanagement to a NES that should not be focused on mercenary company bidding wars.
  9. Starlife

    Beneath the Jade Moon (pre-NES)

    ...and Asaal. :p Sorry erez. Thlayli: I was thinking of having a "pool" of mercenaries that represents their collective manpower. I don't know if it's a good idea to allow others to pay more for the troops within that pool via bribery. It's an interesting concept, but I feel it might lead to a...
  10. Starlife

    Beneath the Jade Moon (pre-NES)

    Sure thing. Most of what needs to be done is my responsibility. -> Optical was going to flesh out the region near the Duchy of Godhart. -> I need to finish player house descriptions on the wiki. At this point, I have Ildra, Turosai, and Derfennisy left. All others are finished. -> I need to...
  11. Starlife

    New NESes, ideas, development, etc

    That was so last summer.
  12. Starlife

    Open Spots in NES.

    I'd give it a shot, and many other NESes, if I simply had the time. :(
  13. Starlife

    Open Spots in NES.

    This thread is for shameless advertizing. :p On that note, in terms of mechanics, I'd actually say my NES is in between GalaxyNES and TerraNES. The actual gameplay mechanics of Jade Moon are incredibly fundamental and simple.
  14. Starlife

    Open Spots in NES.

    Beneath the Jade Moon. You are more than welcome to join. At this point, you can even do some minor world-building. The NES is about to start; I am finishing up player profiles and wiki entries (see the wiki link in my signature). The setup process is pretty involved, but I think you can handle...
  15. Starlife

    Beneath the Jade Moon (pre-NES)

    I have a set of blank heraldry shields, and I am using the same one for most of them. For the symbols, I just search for various vector art samples and simplify them. I'm doing "Refine Edge" in PS so that the shapes are not too "crisp". There are countless websites that have collections of...
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