Recent content by Strand

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    Increasing Number of Workable City Plots

    Sorry about throwing up that faulty code. Maybe I should check first before I toss something up like that, but I had a different algorithm up there for awhile before I stumbled across that one. It was a quick edit and I must of left one of the extra brackets in there. Woops. Looks like you...
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    3-square radius cities mod

    I'd like to point out that with the "Three Square Radius Cities Mod", all tiles that are a distance of 3 away from the shore can both be worked and reached by culture. This makes more ocean square useful and it also decreases the necessity of using this mod with the "Borders over Ocean" mod.
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    Increasing Number of Workable City Plots

    It is indeed possible. CvGameCoreUtils.h // 4 | 4 | 3 | 3 | 3 | 4 | 4 // ------------------------- // 4 | 3 | 2 | 2 | 2 | 3 | 4 // ------------------------- // 3 | 2 | 1 | 1 | 1 | 2 | 3 // ------------------------- // 3 | 2 | 1 | 0 | 1 | 2 | 3 // ------------------------- // 3 | 2 | 1 | 1 | 1 |...
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    Increasing Number of Workable City Plots

    That array is used for the cultural/workable priority. When two cities are close to eachother this determines which city has control of what tiles. Obviously the corners are set to go first, and the tiles that are in a direct line go last. You'll really notice this in a team game when two...
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    Increasing Number of Workable City Plots

    Turns out it's pretty hard to see anything zoomed far enough out to see a city with a radius of 5. 3 isn't a problem though. GlobalDefines.xml <Define> <DefineName>CAMERA_CITY_ZOOM_IN_DISTANCE</DefineName> <fDefineFloatVal>4000</fDefineFloatVal> </Define> The default value is...
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    Increasing Number of Workable City Plots

    Thanks RogerBacon! I had been looking for some sort of plot list and just could not figure out how they were numbering them at all. Thanks for pointing out where they're doing that. A radius 3 city only has 37 plots. Start up a game and use the world editor to give a city enough culture to...
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    Increasing Number of Workable City Plots

    I've been trying off and on for about a week now to increase the workable plot area of a city (beyond the fat cross). My goal is to make all plots within the city cultural area workable. I haven't had a whole lot of success in my attempt. Any help would be appreciated, I'll toss up some...
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