I’ve noticed after several games with and without the ruins adjustments that having a decent chance to get faith from even your first ancient ruin is enough to completely discourage me (and possibly other players) from even considering building Stonehenge. Adding faith to ruins in smaller, more...
If the idea behind this patch is that the AI civs shouldn’t desire a resource if there’s little to no tangible benefit, we ought to make it beneficial to trade. Maybe we could increase the happiness or GAP for the AI from having more resources by a bit, so that the AI will see it as worthwhile...
IMO it’s fine if human players are doing it, but trying to program AI to account for so many “maybes” and “might haves” is going to cause more problems than it solves.
Just a pet peeve of mine, but I think Archers would be better off at Construction than Calendar. It makes more sense in terms of history/immersion, but more importantly putting Archers at Calendar forces early warmongers to stretch themselves more than before in terms of the order they research...
If it’s a gift, why would any civ, human or AI, refuse it in the first place?
Humans might have really convoluted or situational reasons to refuse, but AI should not.
I feel like the revamping of luxury trading with AI is going to royally screw over any player who wants to try the Netherlands, especially the part where they won’t trade for goods they don’t “want”.
For goods they don’t want, the AI should at least offer a reduced gold amount if they’ve got...
One thing I don't like about horsemen is that spearmen just hurt them too much and are too prevalent unless you rush Military Theory. I'd like to see the spearman's Formation promotion reworked to buff its defense when fortified instead of a direct bonus against mounted units, then give melee...
Damn, I just started a Korea game with the newest version and got a start with gold AND jade monopolies within reach. Think I could save this map and wait for a 3/4UC update, then maybe reroll until I start at or near the same spot?
IMO the War Canoe promotion isn’t the biggest problem with Songhai (although the percentage of the buff was pretty high).
It’s that their units move along rivers the same as roads. This and Amphibious being on the same units by default is too strong, especially in Communitu maps where rivers...
Even if you still couldn’t attack cities directly with other cities with 4+ range, giving that kind of bonus so early introduces even more problems with early game warfare, which IMO already has its fair share of issues. Don’t need another wrench thrown into that mess.
I will say that I approve...
I’m sure I’m not the only one who has complained that cities shouldn’t ask for WLTKD resources that aren’t even on your continent before you unlock deep ocean travel, but I’ve found another issue that could be addressed with pre-Astronomy gameplay - pledges of protection.
Pardon my griping, but...
I can’t agree with the extra tile work range. Tradition focuses on specialists, and working specialists means you’re not working tiles. It’s standard play for a Tradition civ (at least IMO) to work more and more specialists as the game goes on; eventually working more specialists than tiles...
I often find myself using great generals to take land form city states so that my cities can use it. If I put an embassy on a city state's tile with a great diplomat, then steal that same tile with a great general, do I lose the WC vote I'd get from it? Do I get to work the embassy like it's my...
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