Well done on your not quite BC Space Colony game, WastinTime!
I join Doomstriker in commending you on sharing your strategies with everyone, as well suggest trying a leader other than Huayna Capac.
Well done everyone!
Kudos to all that submitted games!
I didn't notice this gauntlet until end of Jan. I tried a couple games with Julius Ceasar, but my initial worker steals failed. Nearby AIs all got metals early, except one in my second game. Really didn't have much time to play in any...
As NobleZarkon suggested, using future start with either quick or normal speed to get an Espionage Assisted Cultural Victory can be a bit hard, since there are only 66 or 100 total turns respectively in the game. The win turn will be somewhat close to the time victory date no matter what one...
Well done, everyone that participated! Especially Neilmeister and the other top contenders! It takes a lot of time and stamina to play nine challenging games that meet the Challenge Series requirements.
Which Inca records were broken? Let me guess; they were the three at Prince level or...
I selected No City Razing without thinking about it. That forced me to get Feudalism and vassal at least some AIs for the conquest win. The win date really suffered as a result.
I did an Elephant Catapult rush. Wiped out Napoleon using Axemen and Catapults. Added War Elephants to wipe out...
Fall of the Inca is a nice theme, but other than some very rare games, Inca games will (always/almost always) be much earlier than non-Inca games. The Inca Civ and leader just has too many advantages, especially at Monarch level through Deity level where the Quechua can capture several early...
One exception to the cites > 3 and 9.5 distance "rule" is the AI owned the city in the past. I believe that the AI will always accept a gift city, if it had previously owned it.
How does one detect such an exploit?
Although this exploit should no doubt be banned, I'm against banning any exploit that can't be automatically detected.
The only exceptions are undetectable exploits that that give the player an insurmountable advantage.
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