Recent content by thadian

  1. thadian

    Complete list of scientific buildings/wonders for Korea?

    Observatory And it gives +2 for natural wonders? or is that GP improvements...
  2. thadian

    Defeated once again by sheer boredom

    This. Keep your coffers empty and have nothing to give for a demand. Or else they will demand whatever it is they can, a resource or gold or gold per turn. For instance, you hit a golden age and get +18 gold per turn. the AI will come asking for +16 gold per turn, all of them will come...
  3. thadian

    How often do you win at the difficulty level(s) you choose to play at?

    80 - 100% on emperor. Sometimes it takes me too long to get rolling, other times i roll out too fast and fail to catch up. my main problem occurs when i am paying too much maintenance but am not generating enough gold and have no immediate ways into gold. Usually i circumvent this however...
  4. thadian

    Civ 5: Echoes of Ages

    The one concern i have (and i could be wrong): Doesn't longer deals mean less advantageous re-negotiating? For instance, if i sell a lux for 240 gold, and this now lasts 2x duration; i now would get less "trades" per lump sum. Meaning i get less gold over time? In a small way, this 'nerf'...
  5. thadian

    The State of Steam and Mods

    I usually have some problems with links because of the disorganized file structure. I have a beyond the sword/beyond the sword/mods instead of just /beyond the sword/mods I do agree however about never doing business with valve again. I read the articles and despise the practice...
  6. thadian

    War. What is it good for?

    i would prefer war weariness to provide -1 gold cumulatively every 10 turns or something. it might also convince the AI to settle for less than all your cities for a war it isn't winning. Also, a happiness hit would be good against the AI by placing a behavior control on it's perpetual...
  7. thadian

    Diplomacy Sucks, example #247

    If your unable to get and trade early resources, your diplomacy game will be harder to play. Diplomacy works best when you have the ability to sell resources to the AI for friendly relations + gold. Once you can get those early friendships in, you can almost act with impunity. Early diplomacy...
  8. thadian

    [Religion and Revolution]: Maps and Scenarios

    Every map should take this in mind to offer different gameplay - kinda like RFC (bts) gives each different civ a different game to play, maximizing its replay factor.
  9. thadian

    Is Sweden too overpowering?

    egypt might be better now than before they were nerfed after release.
  10. thadian

    [Religion and Revolution]: Mod Development

    I feel the proposal of lowering number of mining professions adds sanity. "Less is More" in this case, less professions = more options. Instead of having to get 5 specialized miner types (and enough farmers and fisherman to feed them) to make proper use of mountainside cities, i will need less...
  11. thadian

    [Religion and Revolution]: Feedback and Questions

    1. Current storage system forces human player to use Treks and Galleons as mobile warehouses, which is unrealistic and AI is not smart enough to do the same. +1. I also use mobile warehouses to skirt the system. Not that i want to, but i have to.
  12. thadian

    [Religion and Revolution]: Feedback and Questions

    i don't like converted natives being able to settle new towns, mostly because you can get a lot of interior settlements this way. I tend to associate them with being great plot workers because of their bonus - and colonists for buildings because of not having a penalty. So using a unit like...
  13. thadian

    [Religion and Revolution]: Mod Development

    ill let you know in a few hours after a few acid tests how things went. (i will play about 20 turns on the highest difficulty, then place myself an empire and declare - hopefully the king rips me a new one, i know that in TAC there is a lot more aggro because the king doesn't retreat perfectly...
  14. thadian

    [Religion and Revolution]: Achievements

    got it - i will remove the entry and save some time on the graphics work. At this moment, i am looking at things from different angles to get appropriate graphics for the achievements because a high standard has been set by the others who worked on it. Personally, i like the change - i thought...
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