Recent content by ThesaurusRex

  1. ThesaurusRex

    C3MT - Civ3MultiTool (Second CFC Thread)

    Okay, I figured it out! .bic and .biq files have their color palettes arranged differently: do not use a .biq file's palette for the converter. If you're using GIMP, start from a file like Earth (Standard).bic from your vanilla scenarios folder to make your image. The order of the terrain tiles...
  2. ThesaurusRex

    C3MT - Civ3MultiTool (Second CFC Thread)

    Can someone give me a rundown of how image2map is supposed to work? Because I've got this... (I have no idea how to import colormaps in GIMP so I just hijacked an existing converted map image and used its colormap) Firstly, it tries to save to .pcx again, which it's clearly not. But renaming...
  3. ThesaurusRex

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    If these units have a fighter protecting them, would the fighter one-shot these bombers? This could make for really cool combined-arms battles, but this could also be a really cheesy way to get one's bombers automatically sapped away 😅 Would it be possible to simply fail the bombing run with...
  4. ThesaurusRex

    Cross-Platform Editor for Conquests now available!

    Tried to use the updated (1.48) version. I've got the Liberica Java 8, restarted. I click on Conquests Editor.jar, I see this: I click OK. Nothing else happens. It seems to be looking for civ3editor.ini, which doesn't exist in the 1.48 download. So I restored the .ini from the 1.44 version...
  5. ThesaurusRex

    Feature Requests

    Maybe for graphics but the game ought to still recognize forests and hills as unique terrains for spawning resources or calculating move costs.
  6. ThesaurusRex

    [C3C] Mechanics Explorations

    Is it possible at all to make units that can transport sea units? I'm trying to make a "Portage" unit that can act as a canal to access lakes or the other side of an isthmus without needing a city, but I've made both land and sea unit variants and haven't had any progress so far. Maybe I'm...
  7. ThesaurusRex

    Feature Requests

    I'll just say I've always wanted to see something like this for years, ever since it looked like Firaxis wasn't going to release the source code. Over time I've filled in a sticky note (the Windows widget, not a real one) of things I might like to see in either a facsimile game or some sort of...
  8. ThesaurusRex

    A Historical Update On Humans Riding Horses

    Can you imagine if the stock game allowed you to add entirely new eras?? I wonder if enough .exe shenanigans could do the trick...
  9. ThesaurusRex

    A Historical Update On Humans Riding Horses

    Bows in general, yes, but war bows a la a professional archer class sort of coincided with complex polities. You don't exactly need to train your entire life to pull a 90+ lb bow if you're just going to use it to hunt or even participate in raids/defense. Most bows throughout history topped at...
  10. ThesaurusRex

    A study of espionage mission

    Having a bit of trouble with the math here. My spy is a Regular, which in Rhye's gives this a value of 0. The government and culture modifiers are 5 and 30. Iroquois has a total of 70 units and the city I'm trying to flip only has 1 harbor, isn't the capital and has none of my nationals. So...
  11. ThesaurusRex

    Rhye's of Civilization - the fastest loading mod Expanded - PART II

    ...on a serious note, am I the first one to find out about this after all these years? The Oromo ignores the move cost of mountains and hills in the editor, but looks like ol' Rhye forgot to disable its Wheeled status. Welp?
  12. ThesaurusRex

    [C3C] Mechanics Explorations

    I think you're right about that. The AI used incomplete-terraform workers just fine when I placed them manually in Debug mode. Can auto-produced units still take from the population? I wonder if there's a way to control how many are produced that way. I feel like the military-worker concept...
  13. ThesaurusRex

    [C3C] Mechanics Explorations

    I wonder. Barbarian cities can be made with the save game editor, right? As @Civinator found out, these don't produce culture, but could barbarian culture can be hex-edited into the game? If that works, then perhaps in a scenario where city expansion is built on capturing "barbarian" cities...
  14. ThesaurusRex

    [C3C] Conquests Scenario Doesn't Appear in Hall of Fame

    Okay, I think I've figured it out. The Middle Ages scenario I was playing was not the actual Conquests version. I must have clicked the version in Civ-Content instead and went from there. I got around it by loading up Lanzelot's near-finished save and ending the turn on that. I was wondering...
  15. ThesaurusRex

    [C3C] Conquests Scenario Doesn't Appear in Hall of Fame

    Well, it's not set to Read-Only and it was working for the first 2 conquest campaigns. I think the problem could be that I didn't load it straight from the Hall of Fame (or "Conquests!" maybe?), but I don't remember that being a problem before. I also reloaded from an autosave and it still...
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