Overflows have numerous ways to repair them and they can cause problems in other areas that you wouldn't think were related at all, making those bugs nearly impossible to find and solve, so they should have something done to correct them. This is such a ... minimalistic issue that I would tend...
Guys... shhhh... the mod team here realizes all this and would prefer to beat competitors to the punch ;)
lol... all jokes aside, the encouragement is real.
There is movement on progressing the game but not really an eta or plan for a packaging or for multimap completion concept. Much is stalled on fundamental reworking of some complex code regions and side efforts to set up the basis for a new game engine that will enable the final visions to come...
It's definitely able to be used - I wanted to restrain usage until the equipment stuff becomes a more major component. In the meantime, we could apply it to core but doing so would take a lot of unit evaluation, which I was/am still working on, though I was also still thinking of restricting to...
Yeah... our discord is more the place for that sort of thing if you must talk politics heatedly. The mods here are likely to react to opinions by shutting down the conversation in a way nobody wants, which is fine because we're not really here for that despite civ and c2c being about world...
Toffer informed me that it's not really so necessary as it once was to not lock cultures within options, but it certainly can sway the game balance on that option.
I imagine your issue with SM is not yet having access to being able to build pre-merged units and flabbert was working on that. I...
There are a lot of possible reasons but the most common hold up is the perceived danger of attempting to send out settling stacks when there are known or perceived threats in the area.
Could also be a lack of income.
other competing priorities like canine unit expansion or war
Flabbert had...
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