Recent content by usadefcon1

  1. usadefcon1

    [Vote] (7-89) Polynesian Moai Yield Changes Revote

    Last day to vote on this.
  2. usadefcon1

    Guided (Rocket) Missiles: A new paradigm

    Could have the Bomb Shelter (or whatever it's called now) mitigate the damage.
  3. usadefcon1

    Guided (Rocket) Missiles: A new paradigm

    Just have the units loaded with them when they are first constructed.
  4. usadefcon1

    The forever war problem

    The AI knows how big your military is at all times. So the bigger your military is the less likely they are to pick a fight. I keep an eye on my unit supply. If it's low (even if I think my military is big enough) I have every city build one military unit so the AI doesn't mess with me.
  5. usadefcon1

    Guided (Rocket) Missiles: A new paradigm

    If missiles destroyed buildings or pillaged improvements they would justify their one time use. I'm not sure why that was voted down.
  6. usadefcon1

    Wake All and Upgrade All Units In Military Overview (v 1)

    Press F to pay respects.
  7. usadefcon1

    Wake All and Upgrade All Units In Military Overview (v 1)

    This is a modified version of @L. Vern's mod: https://forums.civfanatics.com/threads/qol-upgrade-all-units-button-in-military-overview.682903/ This version adds a both an "Upgrade All Units" button and a "Wake All Units" button to the Military Overview. Wake All does NOT affect Fortification...
  8. usadefcon1

    Wake All and Upgrade All Units In Military Overview v1

    This is a modified version of @L. Vern's mod: https://forums.civfanatics.com/threads/qol-upgrade-all-units-button-in-military-overview.682903/ This version adds a both an "Upgrade All Units" button and a "Wake All Units" button to the Military Overview. Wake All does NOT affect Fortification...
  9. usadefcon1

    (7-33a) Egypt UU - War Chariot Rework

    Does the promotion carryover on upgrade?
  10. usadefcon1

    [Vote] (7-00) VP Congress Session #7 Opens (Instructions Within)

    This has been a very well run congress, thank you to the Host and all the MAGI.
  11. usadefcon1

    Quick Questions / Quick Answers

    I see. Is there a way to change what tech the AI will want to research outside of the DLL?
  12. usadefcon1

    Quick Questions / Quick Answers

    Can someone please explain to me how Tech Flavors work? Obviously it tells the AI which Tech to research, but what is the formula?
  13. usadefcon1

    [UI] (7-NS) Increase Merchant Specialist with Border Growth

    I'll edit the proposal to +2 BGP for base Merchant and +2 BGP at Banking so no UI changes are necessary. @Recursive , @axatin , @Stalker0 , @Legen , @Hinin
  14. usadefcon1

    (7-72) Change How "Purchase Cost Reduction" Abilities Work

    I see, so rather than stacking bonuses on top of each other they all get added together into the denominator and then calculated once.
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