Wow - those are going to be some _fat_ Dog Soldiers.
Quoted in full because I love this analysis.
Another idea that might be fun to play with would be the Great Lighthouse. If you settle westward (I, too, endorse Stoneville), you've got room for another city on the other side of the bay...
It's not impossible to construct a scenario where sneaking another unit/some growth in before the worker could be marginally better than worker first. But my feeling is that this sort of thing doesn't come up often, and you should really only break with conventional wisdom if you can calculate...
You have confused Temple with Shrine. Any city that worships a religion may build a temple for that religion; just like any other building, it is built with hammers. The Shrine for a religion may only be created in the holy city for that religion, and is constructed by a Great Prophet...
You can't possibly answer that question without first exploring Africa. On the other hand, half of your cities are building expensive infrastructure so you don't seem to be on war footing either...?
My guess would be to see if you can capture the pigs near the Suez, but let him keep...
A bit long, maybe; the lackluster land in France is something you needed to be considering before training your settler.
Hard to tell - you left some important gaps in the fog of the Italian coastline. You'll be able to take advantage of those tiles later if they turn out to be good; so...
You find more people are willing to critique your play, if you give them the opportunity to critique your planning. What do you see in this position?
Also, turn on the resource bubbles, eh?
Not likely.
1) Worker first, unless you know why a different choice is better.
2) You are on a peninsula, which lowers the value of early units (there's only one direction to explore/fug bust).
3) You are playing on Prince, which means that your neighbors don't have any worker units to...
There is no "Cities with Pop 20" victory condition.
"It depends". There are two counter pressures. One is that the amount of food required to grow goes up and the yield of the next tile tends to go down. Another is that "coming in second place in a gun fight gets you a 800 pound marble...
Hmm - that's a bit hard to believe: capitulation requires a mid game tech.
OK, first thing to look at is the turn counter. You are on turn 300 at normal speed. That's really late in the game to be asking for advice; it's your early mistakes that are most costly, but the further you get from...
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