Recent content by w. irving

  1. W

    Orbis Bug Thread (Old)

    Just reduce the Hero discount to 50%. The Adventurer unit has both and will get free upgrades, units that gain Adventurer from a lair and units that get Hero the War Games event will have half cost upgrades... No other Hero units (or Lucain with Adventurer) upgrade at all so it shouldn't make a...
  2. W

    Orbis Bug Thread (Old)

    The hero promotion gives a 100% discount on upgrades and the adventurer promotion gives a 50% discount. These are additive so an adventurer, which has both, actually gains half the normal upgrade cost. (I've personally given adventurer a 100% discount, and allowed units with hero and/or...
  3. W

    Orbis Bug Thread (Old)

    FfH 0.41g Orbis 0.24i Got the monument dedication event and chose the +2 health option. Instead it provided +2 happiness. Mousing over the health breakdown in the city showed +1 health from buildings (I had a herbalist), and the happiness breakdown showed +3 happiness from buildings (only...
  4. W

    FfH2 Bug Thread

    playing patch t i've had barb cities spawn on top of mana resources (removing the mana) at least twice. actually, prior to patch t i can't recall this ever happening (although i was't aware of the problem so maybe i just never noticed).
  5. W

    FfH2 Bug Thread

    not really a bug, more of an outdated feature... now that forest and jungle chopping have been moved up in the tech tree should the 'bronze working' - 'sanitation' connection still exist? i know it wasn't always there (although it was added quite sometime ago) and i always assumed it was...
  6. W

    'tidy action' interface

    ...or maybe i'll get antsy and update tonight... which is basically what i ended up doing. it was just the way that the various parts of those sliders were strewn about the file created a lot more confusion that they should have. v1.01 -civ flag gone from the city screen (still there...
  7. W

    'tidy action' interface

    actually i changed the size of the bottom two panels, not the city side panels, so there shouldn't be any problems with the resource lists (in fact fear of screwing those up is why i took this approach in the first place) in CvMainInterface.py the initial mini-map is drawn by line 381 which...
  8. W

    FFH2 0.33 cosmetic issues

    i just posted a slightly altered HUD that, among other things, addresses the mini-map resize issue and the city screen science/culture/gold value overlap issue. 'tidy action' interface
  9. W

    'tidy action' interface

    while i do enjoy the extra space afforded by the new 'action' interface my rather nit-picky nature weeps every time i see the side panel overhang in the city screen (even worse, they hang over by differing amounts ::shudder:: ) thus was born the 'tidy action' interface. This slightly edited...
  10. W

    MarnokMod - (Explorable lairs)

    First off, great mod. As interesting as the lair exploration is, my favorite part has to be the way the barbarians behave. Just thought I'd mention though, when I was looking at the improvement info XML I noticed that lion dens had their appearance chance set to 0 while all the other animal...
  11. W

    Masters of Magic

    I like maxastro's idea. maybe just tie it to the cave of ancestors instead; any unit built in a city with a cave of ancestors has an X% chance of starting with the arcane promotion (any divine units that start with this would get faster xp gain, but oh well) then anyone with the arcane promotion...
  12. W

    Govannon and Super Priests

    I think channeling was kept on the priests so that if they upgraded to paladins or the like they would still keep their priest spells. Hmm, I like the sound of faith instead of divine. Maybe faith III could be a selectable promotion for high priests (req. faith II) that gives access to a...
  13. W

    Govannon and Super Priests

    Currently when Govannon trains a priest, high priest, or druid in a given they are able to take corresponding the level II and/or III sphere promotions since they have the channeling II and III promotions. Instead of making priests untrainable again (which doesn't fix the druid problem...
  14. W

    Merge Sorcery and Summoning?

    First off, I'll just say that I am a big fan of these changes. I am quite familiar with the magic system and it's one of my favorite parts of the mod, but it needed some cleaning up. Now, I'm not sure if I'm understanding this correctly, but I get the impression that the Sorcery...
  15. W

    combat still borked

    nefelia, are you playing on patch b? there was problem with units not getting certain defensive boni after loading a saved game in patch b.
Top Bottom