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WildWeazel's latest activity
WildWeazel
replied to the thread
Names, Part Three: Still Lots of Suggestions to Vote on!
.
CFC... Civics for Centuries? :p
Thursday at 12:08 PM
WildWeazel
reacted to
AnthonyBoscia's post
in the thread
Names, Part Three: Still Lots of Suggestions to Vote on!
with
Like
.
You asked for it, Weaz. How about CFC...Complete Xin Civilization. I still think Polity and ReCiv are good ones too.
Thursday at 12:05 PM
WildWeazel
replied to the thread
Names, Part Three: Still Lots of Suggestions to Vote on!
.
New proposal. Bear with me here. Still C's but more palatable. What about something of the form "C & C"? It's a common title format...
Tuesday at 6:59 PM
WildWeazel
replied to the thread
[CTP]
ATTENTION: Civilization Call To Power 25th Anniversary Celebration - Communities, Fan Mods & Ports, 4K AI Upscale, Multiplayer Server, & More!
.
As wacky as it was I'll always have a soft spot for CTP. I still have the physical media on my shelves. I should get around to playing...
Sunday at 12:09 AM
WildWeazel
reacted to
Blake00's post
in the thread
[CTP]
Civilization Call To Power Intro & all Wonder Videos 4K upscale from rare DVD version
with
Like
.
Many CTP fans may not know that there was a special limited edition DVD release of Civilization Call to Power 1 that contained higher...
Apr 20, 2024
WildWeazel
replied to the thread
New mod beta: WildWeazel's Change Request
.
My new game (still Japan) on 1.1 is going well. I'm in the middle ages and no issues so far, but I haven't yet hit the tech tree changes.
Apr 19, 2024
WildWeazel
replied to the thread
Cross-Platform Editor for Conquests now available!
.
Interesting thing about case sensitivity. Now I wonder why it works in game. Is the game smart enough to consider case in the search...
Apr 16, 2024
WildWeazel
reacted to
AnthonyBoscia's post
in the thread
C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More
with
Like
.
I think the work you've done with escorts has been excellent. I think the difficulty with escorts is partially the number required, and...
Apr 16, 2024
WildWeazel
replied to the thread
New mod beta: WildWeazel's Change Request
.
WildWeazel updated WildWeazel's Change Request with a new update entry: v1.1 Beta Update Read the rest of this update entry...
Apr 15, 2024
WildWeazel
updated the resource
WildWeazel's Change Request
with
v1.1 Beta Update
.
v1.1 April 2024 New changes - Internet requires Computers instead of Miniaturization - Reverted Helicopter operational range to 6 -...
Apr 15, 2024
WildWeazel
replied to the thread
New mod beta: WildWeazel's Change Request
.
WWCR 1.1 is here! New changes - Internet requires Computers instead of Miniaturization - Reverted Helicopter operational range to 6...
Apr 15, 2024
WildWeazel
replied to the thread
Cross-Platform Editor for Conquests now available!
.
Moving the editor discussion over here. I see this in the console on startup: 4602 [AWT-EventQueue-0] WARN...
Apr 14, 2024
WildWeazel
reacted to
Flintlock's post
in the thread
C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More
with
Like
.
Done! At least that first thing. Here's how it looks: Nothing wrong with that, the only problem is that to get this effect those menu...
Apr 14, 2024
WildWeazel
replied to the thread
C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More
.
I second the requests for graying out spent units (or if that's difficult, at least reformatting the string) and remembering the grid...
Apr 14, 2024
WildWeazel
replied to the thread
New mod beta: WildWeazel's Change Request
.
My second Japan game was getting interesting, but I found out I had screwed up the upgrade paths with all the changes to the medieval...
Apr 14, 2024
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