Recent content by wurstburst

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    I'm being robbed blind!

    Don't sweat it. Get the constabulary up and put a spy in your capital. That will slow them down a little and catch maybe 1 out 3 of the attempts. Other than that, don't do anything. Forgive the ones you catch for a small diplomatic boost and continue building your tech lead. The AI will...
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    autocracy best for happiness?

    I like the combination of Freedom for: Democracy 1/2 food per specialist (equivalent of +1 food), Civil Society (tier 2 Freedom) 1/2 unhappy/specialist (equivalent of generating +0.5 happy) , secularism (rationalism policy) +2 science per specialist, Statue of Liberty (+1 prod per specialist)...
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    [MOD] MagisterModmod

    Hey this is a great mod! Playing my first game and going crazy trying to stem the revolts. Tons of fun and a nice twist on vanilla FFH2.
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    Better Game in one patch

    Requiring units to take orders every turn is one of the most convenient new features of civ 5. The one thing civ 5 got right is a queued up list of things that need you to take action on. If you don't want to give some units orders any more, put them to sleep.
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    Wonders - cost-effect analysis thread

    With the new rules limiting happiness buildings to a city's population, the happiness wonders are suddenly a lot better. They are one of the few ways you can build excess happiness (along with some SP and of course luxuries). If you have a large empire (non-puppeted) and don't have many SP...
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    Is there a way to increase number of ruins?

    I'm sorry that I don't know how to do this for you. I don't believe there is setting to accomplish this without a mod (but I would bet it would be a very simple mod to get this done). I also apologize on behalf of all the posters above telling you that you shouldn't actually want to do...
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    Stacking Solution

    This is like the old SoD, except more powerful. Under the old SoD, the best defender was chosen for each attacker. Under your method, the attacker chooses (presumably the worst defender, or the unit they can just barely kill, or something of the sort). This would be a complete disaster IMO...
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    Theatre happiness

    theater. Unless we are trying to sophistomicated.
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    Great Artists should grant a free Social Policy

    With GS as they are currently, you can go deep into the tech tree. That has a lot more power than taking the next SP. The tech tree doesn't scale costs like SP (i.e. your 12th tech doesn't cost X - it's cost varies depending on the tech chosen). Therefore the value of a GS is generally much...
  10. W

    Great Artists should grant a free Social Policy

    I don't think it would make them too powerful when the alternative is a free tech (GS) or a free or nearly free wonder (GE). I think it would make a nice addition to the lineup and make them about the same as the GS and GE. The only unbalanced thing would be if the SP was truly free (i.e...
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    trade routes through other's territory

    This used to work, but it's broken now.
  12. W

    A 2-word solution to traffic jams?

    Totally understand why some people would want that. Just doesn't fit with the way I track units in my jumbled head! :crazyeye:
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    A 2-word solution to traffic jams?

    Wow. Am I the only one that likes the Civ 5 of dealing with automated units? One of my annoyances with Civ 4 was that automated units would moves at random moments during the turn. I might want to do something with a particular unit, but can't because it moves before I get around to doing it...
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    January Hotfix announced!!

    I'm not having stability problems with the latest patch. Nice that they are hotfixing for people with issues, though. Now, where's the beef?
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    Scout or Warrior?

    I do scout. It can get further away faster and make contact with more civs. On an NC first start, I want to get OB gold from as many civs as possible to rush buy a library, so that's important to me. I use the starting warrior to clear fog near the capital and send the scout as far away...
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