Here’s a suggestion
Tech tree concept (+tentative ideas on civics and new features)
General points
1. Based on ideas from this thread plus a few of my own suggestions.
2. 7 fields of research, equal number of techs (5) in each field, the fields are not connected (meaning a tech from one...
Ideas for story-driven challenges to overcome, to make the late game more interesting:
1) European coalition.
Story: Because of developments in Europe, your country becomes isolated and a mighty coalition is formed to bring it to its knees. While your mother country struggles to defend it’s...
Just an idea about ways to implement research mechanic:
1) Scientific research becomes possible when you build your first university.
2) Already existing “education” yield serves as a base for scientific progress, but you need to pour money into “the system” to generate scientific points...
Thanks a lot for explanation! This is very interesting, adds quite a lot of detail to the game. So this means that Indian civs from various geographic regions should be picked, to avoid empty unpopulated places on the map.
What does “Random settlement areas” option do? It’s in the settings screen when you are about to create custom game. The tooltip for it isn’t helpful.
Thanks!
I often like to play on small maps (like standard size), with more AI nations than recommended (last time I’ve tried 17 players on standard map, including all possible European colonizers). I understand that it’s not how the game is meant to be played, but I enjoy rush for land, early conflict...
Hey We the People/RaR team!
Seeing that Ray has cast doubts that there’s enough following for the mod, I just decided to sign up to say that there’s at least one person in the world who sincerely thinks that yours is the best mod in history!
There are a few really great mods, however WtP/RaR is...
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