It wasn't; I just noticed it looking at the mod files first. Then I checked the versions, and sure enough, it had updated the day before, and I'd missed it. It was a humbling experience, really.
Alan, thank you, but that won't be necessary!
Turns out, the same day I resubscribed to the mods to place them in the MODS folder on the Mac, one of the mods was updated, and I didn't notice. So all of the correct mods were present and running correctly, except one of them had just updated...
That idea didn't work. Oh well.
But now, I can't think of anything else that could explain the problem, yet alone how to solve it. Alan, you've been a tremendous help so far, and I thank you sincerely for it, but I don't where to go from here. If you can come up with any ideas, or need any...
I think I found it. One of the mods required to run the save file is "Really Advanced Setup", which contains a file called "GTAS_AIPlayers.lua". It says in this file's TextEdit that "the following constants and comments were copied from CvGameCoreDLL".
So that must be the problem, right? One of...
Thank you, Alan! :wavey:
I opened the save file in TextEdit and compared the list of DLC's and mods therein with the ones that appear in the game. The only thing listed in the TextEdit (save file) that I could not find (or identify, for that matter) was a DLC called "Upgrade Data 1". Every...
Hi guys. I have a save file which uses about seven different mods from the Steam Workshop on my PC, and I decided to transfer the save file from my PC to my Mac. So, I installed the game via Steam on the Mac, activated the Mod tab on the main menu so it would be possible to play modded games...
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