I never said I would never do it myself. What I was getting at is that I can already do it from the Diplomacy menu. That pop-up is pointless for me since I never use it.
Is there a way to disable the occasional popup that says that such and such a city can be given to another Civ? Has anyone ever selected yes - I can't see why I'd ever want to do that - and if I did I could just go into the Diplo menu and gift it to him.
In BTS: Yes, you get the whole BFC. Pressure can cause disorder but not a flip. I station my old outdated archers/warriors in such cities to prevent disorder.
I looked at those functions - and you know, they're all practically the same for each Great unit. I can't see for instance from that function why the AI doesn't settle a Great Spy. I think there's other code involved. The Infiltration and Merchant Trade mission are related somehow - and you...
Yeah, I can believe I've seen them used for GAs before - but AFAIK they don't settle and they don't infiltrate. I'm surprised none of major modders here have noticed this - it's a major bug and gives an unfair advantage to the human player. Their infiltration ability should be removed at least...
This has been bothering me a bit. It seems that the AI never Infiltrates and never Settles Great Spies. Does anyone have any images to prove otherwise? If not, this is a big handicap for the AI players.
Could this be modded out with the Python callback you mention? I would think so - you just need to get the current state religion and compare it to the unit? I would want no religion spread from non-state religion missionaries while in Theocracy.
There's a loophole in the rules though. If you gift a Theocractic Civ a missionary of another religion it will use it to spread that religion to one of its cities. Probably a bug. I was looking at a way to fix this...
Can this map script be made to work with Map Script Tools - like Perfect World does?
http://forums.civfanatics.com/showthread.php?t=371816
Is this something anyone can change - just a little python?
BUG mod has an option to only display existing corporations/religions in the city screen. I'll probably have to modify a python screen to enlarge the Corporate Advisor.
Is there anything preventing adding more Corporations to the game (so there are more than 7) other than interface issues that BUG appears to take care of?
Oh yeah, that's one of the reasons I always accept capitulation ASAP. Really hate it when the long war I'm in ends up with my foe capitulating to another AI.
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