Recent content by zappara

  1. zappara

    [Civ 5] Rise of Mankind design discussion

    I remember reading from somewhere that they'll release the SDK source later this year so I guess the real modding begins when the modding toolset is improved. I don't recall how it was with Civ 4, at what point did they release the SDK sources? I think they're making couple expansions anyway so...
  2. zappara

    [Civ 5] Rise of Mankind design discussion

    I'm pretty undecided still on what direction to go - I've liked most of the ideas that have been posted in this thread. The current tech tree system in Civ 5 doesn't have all the "features" the Civ 4 tech tree had so organizing techs will be more difficult this time around and I can tell you...
  3. zappara

    Rise of Mankind 2.8 torrents

    Megapack wasn't converted at all to v2.9 series.
  4. zappara

    Rise of Mankind 2.9 feedback and bug reports

    How big empire do you have when you complete Eden Project? As that wonder has some python code that goes through all your empire's plots and converts them to better terrain and adds forests to them, it's going to take a while. It might seem that it freezes but in fact it's just the python code...
  5. zappara

    Were there any Land Bridges between Turkey and Greece area?

    I remember reading long time ago from science magazine that there was land connection during the last ice age where the city of Istanbul is located. When ice melted, sea levels rose as the climate warmed, and saltwater poured in from the Mediterranean through the Sea of Marmara. During this...
  6. zappara

    Any total conversion mods being made?

    Yeah, we'll have to wait for source SDK before some stuff can be made and of course we need lots of new graphics etc. And yes, RoM was partly built from various mods - NextWar was included in earlier versions but then I redesigned the whole near future era (Transhuman era in RoM) and there was...
  7. zappara

    [Civ 5] Rise of Mankind design discussion

    Hardly everything at this point :lol: When I think about any game feature I try to add some more depth to it but still try to keep it fun - in Civ 4: RoM I think we had bit too much depth and less fun part (too much micromanaging). For this reason I'd rather not include both civic and social...
  8. zappara

    Any total conversion mods being made?

    Our team is currently designing Rise of Mankind mod for Civ 5 - content wise it should be similar to Civ 4: Rise of Mankind version which means that the mod won't be out any time soon.
  9. zappara

    [Civ 5] Rise of Mankind design discussion

    Added Tekener and poncratias to 2D artist list. If I've missed anyone else who wants to join RoM team, let me know. :) @Ogaburan I'm listening and reading everything you post even though I don't always have time to reply to all posts. Good ideas are flying around and saw Afforess release Tech...
  10. zappara

    Bigger Worlds

    Unexpected bug... I had the version 1 still in the mods folder and somehow the game was using info from both v1 and v2. Don't know why modbuddy's clean up function didn't remove v1 - seems you have to delete previous versions manually from the mods folders. Anyway, now that I got v2 tested, I...
  11. zappara

    Bigger Worlds

    Doesn't seem to work - in World Builder there seems to be hard coded settings for max map size (128x80) and having this mod enabled doesn't adjust those sliders... Yes, it's possible. Got name for that size? ;) Just uploaded fixed version (before reading your post) - now the mod should work on...
  12. zappara

    More advanced Tech-Tree

    Yes ;) We're going to expand the tech tree to ~300 techs
  13. zappara

    [Civ 5] Rise of Mankind design discussion

    Nothing that I know of. It might change in the upcoming Civ 5 patches, at least I hope so. Global modifiers I've been thinking... a lot... and perhaps Afforess could answer me if it would be possible to add new global feature just like happiness and culture are? What if instead of culture...
  14. zappara

    Are any modders using Win 7 64 bit edition?

    Works fine here too on 64bit Win 7.
  15. zappara

    [Civ 5] Rise of Mankind design discussion

    By the way, there's a hardcoded limit of 200 promotions - it was said somewhere in Civ 5 wiki pages. Haven't checked how many promotions the game already has but we might need to remove some promotions if we want to add new ones.
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