Recent content by ZeoLite357

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    Reworking Trade: No more 30 turn deals, new Treaties and more

    As everyone knows, trading in Civ 6 with the AI is a frustrating enterprise that has and remains riddled with exploits, inconsistencies and general annoyingness. The pricing of resources, diplomatic favor and other mechanics is frustrating and RSI inducing, but often necessary in Deity AI...
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    Corporations and an Economic Victory

    I really like this idea, seems so simple yet adds a powerful dimension to the game, a few tweaks and add-ons I thought of: 1. In adjusting the current 'trading situation' between player and AI, maybe restricting it to civs with an Economic Alliance as well as civs you have a trade route with...
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    Refusing demands should generate grievances

    I love the idea of beefing up demands, here are a few ad hoc thoughts: - The grievance cost should be affected by whether you are in a 'denounced state' with the civ, because you can't declare a war with a CB without denouncing first + 5 turns. Kind of makes the threat of a demand not serious...
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    Refusing demands should generate grievances

    I take issue with the idea of granting 10 diplomatic favor on accepting a demand, as sometimes the demands the AI makes of you is worth less than 10 diplo favor which you can sell back to the AI for loads of gold per turn etc.
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    [GS] New mechanic idea: Authority

    I think adding another variable to track (alongside all the other yields) is counterproductive, since there are already many things to track, and as mentioned above punishes wide-play far too much. The real problem here is that tall-play needs to be more viable with more civilizations. In...
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    Anti-Snowballing through a Disaster Event mechanic

    Problem: Civilization 6 suffers as many other strategy games do through a snowball effect whereby later turns and eras become increasingly boring or repetitive as no other civilizations stand a chance to compete against you. This is amplified by the weaknesses of Civ 6 AI, and the fact that...
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    [GS] Tier-2 Government Buffs: Royal Marriages, Trade Disputes and Holy Wars

    The Tier-2 governments of Monarchy, Merchant Republic and Theocracy have interesting minor bonuses and legacy bonuses, but this should go further to define the era. I suggest giving each Tier-2 government a one-time exciting buff or special CB which is really unique and quite powerful if the...
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