Recent content by Zyxpsilon

  1. Zyxpsilon

    [NFP] Barbarian Clans Game Mode Discussion

    Customized (via Mod) Map-Tacks to the rescue, guys! :)
  2. Zyxpsilon

    [NFP] Monopolies and Corporations Game Mode Discussion Thread

    I think that flaw is related to DB caching transition steps. The structural components are being exposed to SaveGame parameters when they shouldn't in some cases -- so the debug flow gets stalled while the Save file(s) try to recognize what should go where and why. For me .. eventually a few of...
  3. Zyxpsilon

    Better Report Screen (UI)

    As stated into Steam-Discussion.. CIVITAS City-States Expanded. Beeswax=Ma'I :)
  4. Zyxpsilon

    Better Report Screen (UI)

    Yeah! Must be a lot of fun. :thumbsup: From my post in the Steam Discussion... This is what "happened" with a previous save -- if that could help you out with some debugging steps. Weird. :crazyeye: *** Maybe that Beeswax (Amenity given by a Civitas CS) luxury is blocking further slots...
  5. Zyxpsilon

    [NFP] Barbarian Clans Game Mode Discussion

    Gosh.. i have yet to see Barbarian/Heroes of any kind -- but, if *it* actually happens (buggy or not) just let it be, AFAIC. This very special magic is exactly what we need more of -- challenging AI conditions.
  6. Zyxpsilon

    [R&F] City-States Expanded

    From here (duh--10 files maximum per CFC post)...
  7. Zyxpsilon

    [R&F] City-States Expanded

    Finally could find a way to "extract" the CS-Types symbols to work on some (personal) GFX stuff.. Here are the results after unpacking the other defaults from SDK-Pantry DDS assets. ... ...... ... ... ... ... ... ... Zipped them together.. click on the attached file if you want. ;)
  8. Zyxpsilon

    Reformation Victory v1.5.4(+) -- TakeOver?

    This (sadly abandoned) mod from 2017 by @greyTiger has suddenly taken a lot more sense after the release of NFP modes & various features, specifically with Monopoly/Corporations or even, Portugal's Economics. Completely wrecked code-wise in its current LUA/XML components state.. long since...
  9. Zyxpsilon

    Does epic speed make the game easier? Are eureka moments and war easier?

    Well.. your statement was a bit confusing too for me. I was just reacting to the "Marathon++" 400 turns (related to regular calendar pace exposed by the link) but *not* when the actual number of total possible turns in *a* given game is manually re-defined above standards. Not "calling you out"...
  10. Zyxpsilon

    Does epic speed make the game easier? Are eureka moments and war easier?

    WiKi article reveals many details of what any "Speeds" have to offer... LINK= http://civilization.fandom.com/wiki/Speed_(Civ6) Of course TOTAL(s) are more "dramatic" when taken into context of some random conditions for any given games. Which is why i voted with a relative *NO* (while playing...
  11. Zyxpsilon

    Strongest a la Carte Civs

    Gosh.. this *is* such a wacky coincidence. Since NFP has concluded its release phase.. i've started a personal project that will expose "Leaders Principles vs. every Victory conditions" in a set of GFX reference sheets. Here's the first (Science with a group of TEN "best"), just for fun...
  12. Zyxpsilon

    Does epic speed make the game easier? Are eureka moments and war easier?

    Not really sure why but since i mostly play exclusively on Archipelago maps at Quick Speed -- the whole strategy dynamics are quite pleasing to me (as compared with various different setup conditions experimented over many months worth of "testing"). I am (or has slowly become) more of a Tall...
  13. Zyxpsilon

    Thank You, from Firaxis!

    Wholeheartedly returning the favor by enjoying every (one & many more) minutes of gameplay since what feels like forever. We just love the Firaxis gang & we'll keep enjoying whatever comes out of your talented/skilled/dedicated minds for the future. Soooooo.. here's a glimpse about something...
  14. Zyxpsilon

    what most annoys you about Civ 6?

    That's precisely how i manage the late game steps if Diplomatic Victory becomes a (more) rational option -- it requires smart synchronized timing with the last Congress meeting though since Liberty Statue triggers its FOUR points after 2 full turns only (for the Diplo-Win validating cycle) ...
  15. Zyxpsilon

    April 2021 Update - Patch Notes Discussion

    I'd have to guess that since Kristina's (Hint = She already excerts more influence than anyone else) Pingala + Victor + Moksha (three versus your single Magnus) are "commonly pressuring" that city within 9 tiles range away & from their combined influence stack. Normally, this sort of condition...
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