Rexercise: an expansion challenge

Built TGL and spammed coastal cities.

14 cities
34 pop
18 GPT at 0% research (758 in bank)
9 workers
14 military units
Little to no infrastructure
time played 0:51

xeqs5k.jpg


Here is the save game
 
Built TGL and spammed coastal cities.
18 GPT at 0% research (758 in bank)
Quick post in this thread just to say that I was lurking in here yesterday, and wondering myself about the way to manage the :gold: issues in this kind of expansions.

Awesome Idea! :goodjob:
Sincerely impressive. I would never think about it (and neither have the skills to, of course). Excellent example, I downloaded the save.

yatta.

Btw, also UncleJJ game posted above was (different but) well played and interesting IMO, I downloaded that file too.
 
Wow - I hope you'll write that up in more detail. The save seems to include a number of interesting ideas.

Quick post in this thread just to say that I was lurking in here yesterday, and wondering myself about the way to manage the :gold: issues in this kind of expansions.

Awesome Idea! :goodjob:
Sincerely impressive. I would never think about it (and neither have the skills to, of course). Excellent example, I downloaded the save.

yatta.

Btw, also UncleJJ game posted above was (different but) well played and interesting IMO, I downloaded that file too.

Thanks for praise, but this really isn't save game you should take example of, apart from initial idea.

I can give a quick summary if you like.

I opened with workboat followed by worker, noticed that I was working grassland forest when workboat was half finished and as the result finished it at pop 3 :mischief:
Tech path was AH-wheel-pottery-mining (mined all hills and started settler)-BW-masonry-fishing(those two should have been switched, but I was still building settler so it was only half as bad)

warrior was running around coastline to open up trade routes

Then I chopped lighthouse and TGL and spammed some cities. Teched writing-Alphabet, but started to trade only ~10 turns later :goodjob:

made some trades with AI and spammed some more cities.

Got Currency and CoL. CoL turned out to be worthless though I got religion and would have had bunch of courthouses in next 50 turns.

Gifted AI currency to get more trade routes and traded for gpt (they didn't have much)

Made 900g worth trade mission and spammed some more cities.

Settled inland cities last, few food resources there.

As I mentioned lot of micro mistakes (f.e. traded one of my 3 iron for Ivory only in last few turns, despite the fact my capital was unhappy for long time, DIDN'T REVOLT INTO SLAVERY, forgot about it and regretted it afterwards.

THE END
 
Thanks for praise, but this really isn't save game you should take example of, apart from initial idea.

What I particularly liked about your play was how well a number of different pieces fit together:

a) Concentration on coastal cities + Great Light House
b) Maximizing trade route yield by aggressively scouting
c) Teching to Currency via Alphabet, rather than Math, which takes advantage of the fact that you actively met everybody

You also seemed to have quite a few religions at your disposal; not immediately useful, perhaps.

Against that:

You seem to have eschewed settling some strong inland locations - cows + corn, cows + horses, that may have helped push an extra city or two out.

The lack of a library in the capital seems odd.

Hard to tell what that 750 gold in the bank means - trade mission came before you could really take full advantage? Should you have so many beakers invested in Monarchy when it's available for trade?

In other words, it's not clear to me what the limiting constraint was.
 
Actually I'll have ago along the same lines on my next try i think :) Forgetting to revolt into Slavery is something i do fairly regularly lol.
 
You seem to have eschewed settling some strong inland locations - cows + corn, cows + horses, that may have helped push an extra city or two out.

The lack of a library in the capital seems odd.

Hard to tell what that 750 gold in the bank means - trade mission came before you could really take full advantage? Should you have so many beakers invested in Monarchy when it's available for trade?

In other words, it's not clear to me what the limiting constraint was.

Simply bad play. I could have built library in capital, but I had no lack of beakers so went for more Settlers instead. Likewise about gold - I was a tech leader most of the time so after getting key techs simply slowed down as i saw no need to rush for MC if I hadn't time to built forges till 1AD. Monarchy was picked at random as a last tech 3 turns before 1AD.
 
funny idea:):

8 totem, 5 grans, 1 lib, 1 oracle

pop 58, 12 cities, 0 gold at 0% research:lol:

-> strat:
go for ressources with first cities, then fill up with helper cities and cottage everything you can find to avoid strike (getting the oracle somewhat lucky around 600 BC did help, picking monarchy for bigger cities...:D)
 
Back
Top Bottom