remconius
Deity
I am very curious as to how tile management will work in relation to growth. Here are my thoughts:
Every city has 36 potential tiles to work just like Civ 5. But now these tiles have to be shared with districts and wonders. So looking at big cities: they would be your capital and some other, usually early, cities found on fertile terrain with lots of space. I can easily imagine these cities have 6+ districitcs; science, commercial, encampment, holy, entertainment, productio, etc. They might have a few wonders 2-3 and mountains 2-3.
That leaves only 20-24 tiles for farms and production. This could potentially support 15-20 population.
But then, what is next? Apparantly you replace farms by neighbourhoods. Do they provide food and more than farms? Or will it be a trade-off between lots of districs and wonders versus have a very big city in terms of population...
Every city has 36 potential tiles to work just like Civ 5. But now these tiles have to be shared with districts and wonders. So looking at big cities: they would be your capital and some other, usually early, cities found on fertile terrain with lots of space. I can easily imagine these cities have 6+ districitcs; science, commercial, encampment, holy, entertainment, productio, etc. They might have a few wonders 2-3 and mountains 2-3.
That leaves only 20-24 tiles for farms and production. This could potentially support 15-20 population.
But then, what is next? Apparantly you replace farms by neighbourhoods. Do they provide food and more than farms? Or will it be a trade-off between lots of districs and wonders versus have a very big city in terms of population...