...snip...
Simply put, there is no need for a mechanic like a resource slider. Aside from Civ IV nostalgia (which I frankly don't share), there is no issue with Civ VI that calls for such a mechanic. The game seems to be designed to function quite well without it. In Civ IV it was a central economic feature.
There are already several mechanics in place for converting resources: citizens get pulled off tiles to generate a specific resource; projects convert production into a specific resource; research agreements convert gold into science. I would not be opposed to the introduction of more such mechanisms, but a return to the slider-a-la-Civ-IV would be a regression rather than progress.
I know many on this board are deeply opposed to sliders (for some reason), but what do you think? Shouldn't we have control over a national budget again?
We do, but just not at the 'turn of a knob' (moving a slider). I wouldn't mind having more options, such as stronger projects or more options similar to scientific agreements. More policy cards perhaps, such as Tax Hike (+x or +x% gold per city at the exchange of -x amenities). More flexibility with trade routes (or is it flexible enough already)?
Lots of avenues to explore before brining back the Slider of Doom.
Last edited: