Bodin
Chieftain
- Joined
- Oct 23, 2016
- Messages
- 41
I enjoyed playing past Civ games on Marathon speed so I could have time to build up my empire, or if I switched to war, build up many units for campaigns along a fairly sizable border. Yes, there were some longer build times associated with Marathon games, but there was also more time to build and maneuver.
However, in the current Civ 6 game, the amount of time it takes to build is way, way too long. For example, I founded a city and asked them to build a granary (usually one of the first buildings chosen), and it said it was going to take those young settlers 191 turns to construct it. That's outrageous. In the amount of time that would pass, according to the game clock, it would take those settlers centuries to build one granary. That's like being able to hammer one nail in a month. I get that there's probably dozens of OSHA regulations and Union contract issues to consider with required break times, no overtime, and paid holidays, but that's just unreasonable.
Marathon games used to be for building extensive empires (very developed cities) and even more period-specific wars given the longer times between researched tech. But the current time it takes to build anything now is painfully boring, waiting for a single unit to be built in 50 to 80 game turns.
MOD SUGGESTION: It would be nice if the Marathon speed could be applied separately to research and not build times. Faster build times and slower tech would make for a better balance in Marathon games.
However, in the current Civ 6 game, the amount of time it takes to build is way, way too long. For example, I founded a city and asked them to build a granary (usually one of the first buildings chosen), and it said it was going to take those young settlers 191 turns to construct it. That's outrageous. In the amount of time that would pass, according to the game clock, it would take those settlers centuries to build one granary. That's like being able to hammer one nail in a month. I get that there's probably dozens of OSHA regulations and Union contract issues to consider with required break times, no overtime, and paid holidays, but that's just unreasonable.
Marathon games used to be for building extensive empires (very developed cities) and even more period-specific wars given the longer times between researched tech. But the current time it takes to build anything now is painfully boring, waiting for a single unit to be built in 50 to 80 game turns.
MOD SUGGESTION: It would be nice if the Marathon speed could be applied separately to research and not build times. Faster build times and slower tech would make for a better balance in Marathon games.