You want unique artwork for every unit for every civ? First of all, that would make them hard to recognize. Second of all, I'm sure a mod will come along in a bit.
What the hell would a Scythian infantry unit look like?
Because unlike modders, Firaxis' artists don't work for free.Errm, yes? Mods for Civ 4 did it, and they weren't hard to recognise. Why should it be up to modders to do this?
Because unlike modders, Firaxis' artists don't work for free.
No professional staff of artists can match the volume of output that a lively modding community can do for free; comparing the two is absurd. Don't undervalue the work that artists do.So that means they should do LESS work? Amateurs should be left to complete the job that professionals can't be bothered to do? The apologetics on this website is getting out of control.
No professional staff of artists can match the volume of output that a lively modding community can do for free; comparing the two is absurd. Don't undervalue the work that artists do.
I suppose you should tell that to the people at Creative Assembly, because Total War games have hundreds of units, each with separate skins. Civ VI has literally a fraction of the number of units TW games do. I'm no fan of CA, but this is pretty laughable. When an amateur set of modders will do MORE work than professional artists and also TO THE SAME STANDARD, it's time to get new artists.
Your attempts at defending Firaxis are weak.
Firaxis should do as much as most of the users will see as sufficient. Everything above that is a waste of budget that could go into other things. Things that actually matter to people.So that means they should do LESS work? Amateurs should be left to complete the job that professionals can't be bothered to do? The apologetics on this website is getting out of control.
Firaxis should do as much as most of the users will see as sufficient. Everything above that is a waste of budget that could go into other things. Things that actually matter to people.
Your one pet issue would be the cog in the wheel of other issues.
That's why modding is the perfect solution for stuff like this - a dedicated person, or team of people, can focus on exactly what they want to focus on without having to work around deadlines, budget and other problems.
Pro-tip: When you have to strawman the people who disagree with you, you've probably already lost the argument and are just hanging in because you can't accept that other people disagree with you yet. Nobody is arguing that artwork is a waste of time, the argument is about how much work on the details is justified. In this "Do it 'till it's perfect!"-world of yours no game would ever be finished.So what, pray tell, is sufficient enough for Firaxis to work on? Because according to the fawning mob on this forum, it's pretty much nothing. In this thread, people are arguing it's worthless devoting time to artwork. In another thread, people are arguing it's worthless devoting time to AI because most people apparently don't notice. In another thread, it's argued why bother balancing? Mods can just do that. The glaring gaps in the civic and tech tree - don't worry, modders can fix that.