45°38'N-13°47'E
Deity
It often happens to me, but I haven't undestood yet what's causing it.
Working as Intended, yes. Republic was supposed to be the "Small Nation's Civic" and the +250% maintenance is there to keep larger nations from making use of it. Which really, really sucks when there's leaders who have that as their favorite civic still, and really REALLY sucks when I get spammed with rebellions demanding I change into Republic or face civil war.return to game/mod after 6 years or so
Republic has like 250% increase in maintenance costs, and basically bankrupts my entire nation unless I turn science down to 20-25% after having it around 60-70%. Is it supposed to do that? Because it made me hate Republic and turn back to a Kingdom, and now half my cities are threatening revolt.
EDIT: Significantly more than half
It often happens to me, but I haven't undestood yet what's causing it.
I've been shifting the difficulty about in flexible difficulty, between Settler and Noble. It doesn't seem to make a difference. The revolutions haven't been successful for several centuries but they're always preceded by constant small revolts which effectively shut down all production in 1/3rd of my cities almost permanently.
As I said before such thing never happened to me. Maybe because I don't usually touch those weightings. I usually leave all at 0 and when there is someone I want to focus I set it to 1 for those few civs.One thing I've noticed is that it seems to happen quite frequently after a new civilization is added to the game. Several times now, I'll have just finished reducing my ESP weightings across multiple leaders from 60 ~ 99, click by click, and then some turns later an AI will release some of their colonies as a new vassal and then I'll check my Espionage screen to see my 1 ~ 5 weights all get screwed with.
I can't say that's guaranteed to happen, but I've noticed it happen fairly often. I also see it happen after you give control to a new leader during "Change of leadership" revolutions, but since you're literally letting the AI take control of your empire for a bit I guess that makes more sense since it seems the AI works with large weighting numbers like that anyway. Or at least it seems to, when I switch to the AI players with the.... One of the BUG shortcuts, I forget what it is now, but I'll look in their espionage screens and see those large numbers for their weightings all the time.
Just something I've noticed in my most recent game (rev 1043): the AI seems to preferentially raise and resettle cities rather than keep them. I'm seeing that happen that vast majority of the time. I've watched a few nearby civs completely raze their neighbors to the ground and slowly start building new cities in the resulting void. I just getting into the early middle ages, so it might change as the game progresses.
It doesn't change. Razing is their preference almost exclusively, and our planet is beginning to enter the early Modern and I've counted well over thirty cities being taken since the Renaissance, nearly all of them razed except for when a nation recaptured a city I took from them.
Large city? Meaningless. Border city that had some of their culture in it? Just resettle it. Wonders inside? Looks better as rubble.
Razing was almost always the answer and whenever they get razed a Fort pops up immediately after, which tends to remain a stain on the map for centuries since no one ever comes to do anything about it, even after the military that put it up wander off.
It's working as intended for the player, just not for the AI it seems. Something in their logic is letting them dance around the rules a bit I guess, but they also seem a LOT more raze-happy than they ever have been in the past. That much I don't believe is intended.Interesting. Aren't the most recent updates supposed to make it harder to raze and fortify? I can confirm that when I capture cities I need to pillage them to raze them, as was described for the update, but why is the AI acting this way?