cephalo
Deity
I'm finding myself neglecting builders once all my bonuses are covered. Is that a big mistake? The builders are so gosh darn expensive, but I see that the AI improves every tile.
Does a special resource farm count as a farm for adjacency bonuses? Does a triangle of 2 farms and 1 rice farm perform the same as 3 regular farms (in terms of bonuses)?
Does a special resource farm count as a farm for adjacency bonuses? Does a triangle of 2 farms and 1 rice farm perform the same as 3 regular farms (in terms of bonuses)?
The cost goes up with the number you've built, unlike districts that goes up with the higher of tech % or civic %. Builders I believe start at 50 cogs and the cost increases by 4 cogs for each builder. Settlers start at 60 cogs and increase by 20 cogs for each settler. I haven't ever found the increase to builder cost to be a deterrent to building them, and rarely for the settlers.What makes builder more expensive to build? Is it the same formula as district cost (number of techs or civis)?
(How about settlers?)