They may have been nerfed, I agree. I would not know, I am only playing the base v36. They may be pricey to use ( Tribal warfare once you go past the 40 unit limit is quite painful and neither banditry or militia really "help" that situation ), but once you hit metals and have access to a way to get mounted units, their overall price penalties are largely mitigated, for the same production costs.
So for some actual game statistics on a recent game..
Before I hit sedimentary lifestyle ( which is specifically in relation to having people stay around a certain area instead of being nomadic mind you, as it is refering to the way sediment sits at the bottom of rivers and no longer easily 'moves' where the water goes. )
~17 hunters active + random amounts of subdued animals with setup for new cities, and so on...
Getting a new city within 5 tiles of my capital and slightly positive cash gains goes from, positive to easily 30-40ish negative cash flow, if not more.
Going further away brings that to over a hundred.
Hitting metals made me go from barely scraping by to easily 40ish positive cashflow.
Then lastly...
Each trade caravan costs the same in hammers as 3 early merchants of either variety, cutting the overall cost of this strategy by a third in terms of gold. And you can get more cities in on it.
So for some actual game statistics on a recent game..
Before I hit sedimentary lifestyle ( which is specifically in relation to having people stay around a certain area instead of being nomadic mind you, as it is refering to the way sediment sits at the bottom of rivers and no longer easily 'moves' where the water goes. )
~17 hunters active + random amounts of subdued animals with setup for new cities, and so on...
Getting a new city within 5 tiles of my capital and slightly positive cash gains goes from, positive to easily 30-40ish negative cash flow, if not more.
Going further away brings that to over a hundred.
Hitting metals made me go from barely scraping by to easily 40ish positive cashflow.
Then lastly...
Each trade caravan costs the same in hammers as 3 early merchants of either variety, cutting the overall cost of this strategy by a third in terms of gold. And you can get more cities in on it.
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