freethink
Prince
I realize there are other threads dedicated to proposing new civilizations out there, but this thread is specifically about Ancient Civ proposals, (by ancient I roughly mean those founded before 400 AD) but roughly speaking I am talking more bronze age civilizations.
I wonder with the new map specifically about two (or three) very old civilizations
There is a strong historical argument for their inclusion, as these civilizations were not only distinct but were essentially the parents of the in game civs that came after them. That being said I want to think about the gameplay argument. How can they be fun even while they are isolated?
For the Minoans I imagine a civ based on trade, maybe even on a unique civilian unit that can generate income like a merchant.
The Olmecs will be criticized because they need to feel different from the Maya even though they existed long before the Maya came into being. One thing to consider that the Olemec trade network spread throughout Mexico. I wonder if the Olmec could have an exploration game, where they generate gold simply for discovering new resources with scouts (if scouts survive the barbarians). I also think it would be cool if there could be a culture game as well because the Olmecs invented the "Feathered Serpent" Perhaps a game goal could be to have a high culture (higher than what would be expected) but the player can not lower the research slider below 30% to artificially do this. Also maybe there could be a goal about surviving the Maya conquest/conquest.
For Norte chico all I think about is Ancient Peru's reliance on the sea, not sure how to include them, but Krieger's post is a great start.
I wonder with the new map specifically about two (or three) very old civilizations
- The Olmecs
- The Minoans
- Norte Chico (though I think Krieger has a very detailed post about this)
There is a strong historical argument for their inclusion, as these civilizations were not only distinct but were essentially the parents of the in game civs that came after them. That being said I want to think about the gameplay argument. How can they be fun even while they are isolated?
For the Minoans I imagine a civ based on trade, maybe even on a unique civilian unit that can generate income like a merchant.
The Olmecs will be criticized because they need to feel different from the Maya even though they existed long before the Maya came into being. One thing to consider that the Olemec trade network spread throughout Mexico. I wonder if the Olmec could have an exploration game, where they generate gold simply for discovering new resources with scouts (if scouts survive the barbarians). I also think it would be cool if there could be a culture game as well because the Olmecs invented the "Feathered Serpent" Perhaps a game goal could be to have a high culture (higher than what would be expected) but the player can not lower the research slider below 30% to artificially do this. Also maybe there could be a goal about surviving the Maya conquest/conquest.
For Norte chico all I think about is Ancient Peru's reliance on the sea, not sure how to include them, but Krieger's post is a great start.