Civ3 1.29f Patch ReadMe is here!

Originally posted by Trip

There's some kind of "team" thing that someone pointed out at Apolyton.

I looked all through the readme and I think that he's hallucinating. I just don't see it anywhere.
 
* Editor: Added team color to units, starting locations, text, and territory boundaries. Note that, because of the number of possible combinations of players/civs placed on the map and the number of team colors available, the same team colors can and will be used for different players.


This is the team concept that I mentioned over at Apolyton. I'm assuming this means we can set teams for scenarios to avoid situations like Germany and America teaming up against Britain in a WWII scenario. As of yet, the Firaxians haven't responded to my questions about it, so I'm not 100% sure what it will be about.
 
Do you think he meant "Civ Colors" instead of "Team Colors?"
 
As I said over at 'Poly, there has to be a way to set default diplomacy, otherwise making scenarios will be impossible.
 
Maybe they did mean 'Civ colors' instead of 'Team colors', but I sure hope not. I just don't see how accurate historical scenarios will be feasible if we can't set teams or at least preset scenario diplomacy (like saying two civs start at war from the beginning of a scenario). Either way, it still looks like a great patch for modders!
 
Or somehow script diplomacy right at the start of a scenario so that the right Civs decare war against the right opponents.
 
Originally posted by DJ54
* Editor: Changed city placement so that roads/railroads are not automatically added to the tile but neither are they removed and they can be manually placed underneath cities.

* Changed city code so that a road/railroad is not placed under a city if a road/railroad is not allowed on the terrain type the city is built upon.

uh oh, this sounds a little like trouble. Does that mean we have to use a whole movement point moving into and out a city that doesn't have roads/RR? That'll complicate things a bit. :/

I'm guessing that means ocean. :)

Since, land terrain should be valid. It's probably more of an editor thing - you could set coast/sea as being buildable, but you wouldn't be able to build roads.


Roads/Rails on ocean... *has a nostalgic flashback of Civ1* :)
 
Especially for landbridges. Ever see that Discovery Channel show several months ago on future building projects? A Spain-Morroco bridge was one of them.
 
Something just occured to me about ocean/sea/coast road building (actually, 2 things).

1. The AI is bound to not know how to use them (i.e., if you want to use them as land bridges).

2. Will it be the same as the Build Road option? If so, then you might have roaded coastlines in antiquity! There should be a sea-worker unit... :)
 
Firaxians,

Since everyone will be making mods, how easy will it be for people to install other people's mods? I mean, something has to be done about that, right?

I remember reading in a chat about that though a Mod Manager wasn't being created, they were making it easier for mod makers and user. How?

I like to play the Double Your Pleasure mod which about doubles the techs, units, buildings and pleasure :) However, there might be times where I would like to play a different mod or even Civ3 unmodded (or view other peoples' games). Now, is there any way to install multiple mods and choose which you play?

I've created a mod manager that does plenty for me. But, the only way I can do that now is to uninstall one mod and install another. Though that doesn't take much time, a better solution would be nice.
 
WOOHOO!!! The patch is coming out!! YIPEE![dance] [dance] [dance] :bday: [dance] :bday: [dance] :bday: [dance]

I can't wait. But in the editor it said civs can't start on cities, or colonies. So that means if i play as Rome, I can't start on the city Rome?
 
NO
NO
NO NO NO NO NO

PLEASE TELL ME IM WRONG BUT.... if this readme is correct WE STILL CANT MAKE PROPER SCENARIOS

MIKE - where is the set diplomatic options??? - like attitude (quite important) and actual diplomatic stane (even more important)

If this aint here delay the patch and put it in cos Im telling you your gonna have a lot of people (me included) very mad at you because everything else is done (which is good)
 
And add options like from Civ2: Vendetta. :)

And options to never change alliences.
 
Will scenarios in Civ3 have an objective scoring system like in Civ2? Or is scenario creation going to be limited to creating a historical map, and playing under normal rules. What I'm saying is, will you be able to set properties that if you eliminate all of your opposition, do you automatically win? Does anyone understand what I'm saying. It's hard to put into the right words.
 
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