Thats the only difference between the 3 methods of opening them, the odds for the various prizes are identical no matter how you pop them.
But, if you haven't settled your first city... you shouldn't let your first unit grab a hut, correct? You should just let your capital's initial border 'pop' it, because aren't there some things that cannot be randomly attained from huts until you have a city (excluding barbs as mentioned)?
Wow, hadn't thought of that. Does anybody waste their unit's move to pop a hut that they're going to get anyway? I guess the theory is more important than the application, but still, that's odd. What could you not have without a city? Gold?
I used to think you couldn't get a tech w/o a city either, KMadCandy, until it happened. Once.
good to know, thanks! i'd read it so many times i was convinced, even tho nobody pointed to code.
I have a much better advice for all of you: don't play with huts.