Bluemofia
F=ma
Edited again for what Gramphos and sgrig found.
Question: will using the "cracked" editor result in a normally playable .biq, just with the teleportation features enabled?
Thanks,
Oz
Yes. Otherwise such a thing during gameplay won´t happen: http://forums.civfanatics.com/showpost.php?p=5115428&postcount=1
As I understand it, you don't actually have to have any teleport buildings. A unit could teleport from one telepad unit to another. If so, then we can get around the issues with cities being too easy to capture.
Very interesting...
I just found out that paradropable units can not be telepads. Quite unexpected.
Can we make custom units with teleportation special effects? In other words is there an animation associated with the teleport function?
Units with the upgrade ability may not receive teleporting units.