EverNoob
Prince
- Joined
- Jan 26, 2006
- Messages
- 571
In terms of victory, the Grigori do best with conquest, domination, and tower of mastery. The cultural and altar victories are possible but more difficult because of the lack of religion (ie: extra culture + priests). You can no longer use luonnotar units to build the altar. The religious victory is impossible with the Grigori. Because the Grigori tend to win with aggressive victory conditions, the late game focus should be on techs that give a strong military advantage.
The best tech line for the late game is the arcane line. At strength of will you get luonnotars and archmages. One advantage of the arcane line is that you can use GS to bulb it. If you sacrifice adventurer output in favour of GS, you can use Ardor to bulb strength of will sooner. This way you can get archmages sooner than any other civ, though you'll have fewer adventurers. Usually it doesn't matter because early archmages are very difficult to counter.
Another good tech line is the metal line ending with mithril weapons. Adventurer phalanxes are very good at breaking city defenses. The Grigori also have access to arquebus and cannons to support your phalanxes. Researching mithril weapons usually takes forever, so using the tower of divination is usually a good idea.
Those are the two most common late research paths for the Grigori, but in reality any non-religious path is viable if the situation calls for it.
Note that in 0.31 the luonnotar replaces druids, meaning that druids are no longer available to the Grigori.
PS: I updated the earlier sections of this guide to reflect changes in 0.31.
The best tech line for the late game is the arcane line. At strength of will you get luonnotars and archmages. One advantage of the arcane line is that you can use GS to bulb it. If you sacrifice adventurer output in favour of GS, you can use Ardor to bulb strength of will sooner. This way you can get archmages sooner than any other civ, though you'll have fewer adventurers. Usually it doesn't matter because early archmages are very difficult to counter.
Another good tech line is the metal line ending with mithril weapons. Adventurer phalanxes are very good at breaking city defenses. The Grigori also have access to arquebus and cannons to support your phalanxes. Researching mithril weapons usually takes forever, so using the tower of divination is usually a good idea.
Those are the two most common late research paths for the Grigori, but in reality any non-religious path is viable if the situation calls for it.
Note that in 0.31 the luonnotar replaces druids, meaning that druids are no longer available to the Grigori.
PS: I updated the earlier sections of this guide to reflect changes in 0.31.