START
Capital Queue/Pop Size:
Worker -> Settler -> Warrior (3) -> Warrior (4)
Animal Husbandry -> The Wheel -> Pottery -> Mining -> Bronze Working -> Mysticism -> Writing -> Aesthetics -> Polytheism -> Literature
1st Worker Moves/Turns:
Pastured Horse (4)
Farmed Grassland Rivers (5)
Farmed Grassland Riverside (5)
Roading Towards Second City site (6)
- Settled Second City Site -
- Settled Third City Site -
- Settled Fourth City Site -
- Settled Fifth City Site -
- Settled Sixth City Site -
- Settled Seventh city Site -
- Settled Eighth City Site -
- Settled Ninth City Site -
- Settled Tenth City Site -
Totals
Cities: 10
Population: 33
Libraries: 4
Totem Poles: 2
Granaries: 7
Chariots: 4
Warriors: 9
Workers: 8 (3 more Workers in 3 Turns)
Settlers: 3 (One Ready, 1 More in 1 turn, 1 in 3 turns)
Great Person: 4 Turns
I have a bunch more infrastructure going on, and I have a decent techrate for amount of early cities - which can easily be turned into a lot of yummy science with cottages. Overall I'm in a really easy position to win. I have cottages up, some of which are mature. I'm sharing a lot of food, but have libraries and a good amount of specialists. My workers generally just did things that would speed up my rex plus do good for the economy, so lots of roading to new sites, chopping, putting down cottages, improving resources, mines. I also converted to Judaism and got trade routes going with Hammy, which helped in the economical department. I need my cities to raise in population before my techrate get really good.