Despite not finding a way to use EE2 anims in Civ, I have converted a probably most wanted unit from this game, by rigging it to anims of a bombard earlier created by Woodelf and C. Roland.
This is a functional bombard from EE2. Crew not included, this is a single-figure unit. It has a gloss map and teamcolor, but doesn't have damage states. It is somewhat animated - it will recoil when firing, but there is no death animation and the wheels won't roll when it moves (although this is hardly noticeable); still, I think it's quite useful as it is now.
I also took the liberty to create a simple model/texture edit, to make an Ottoman Great Cannon out of it. It features a horizontal-facing longer muzzle, and longer base, and also a non-teamcolored texture with Ottoman insignia.
Both models use the same animations, and the textures are interchangeable (so you can make non-Ottoman civ-colored great cannon, and Ottoman Bombard out of those, if you want to, simply by swapping the textures).
This is a functional bombard from EE2. Crew not included, this is a single-figure unit. It has a gloss map and teamcolor, but doesn't have damage states. It is somewhat animated - it will recoil when firing, but there is no death animation and the wheels won't roll when it moves (although this is hardly noticeable); still, I think it's quite useful as it is now.
I also took the liberty to create a simple model/texture edit, to make an Ottoman Great Cannon out of it. It features a horizontal-facing longer muzzle, and longer base, and also a non-teamcolored texture with Ottoman insignia.
Both models use the same animations, and the textures are interchangeable (so you can make non-Ottoman civ-colored great cannon, and Ottoman Bombard out of those, if you want to, simply by swapping the textures).