Resource icon

WarlordsOfEtheria - Civ Pack I 2016-10-05

Requires DLL - Various Mod Components.
(Beta version, sound & unit models are ready (except for the Hellbore) but very few texts are still missing!)


Pack-I Steam? No
Contain the following Civilizations:


The Undead - Lord Bane, Horseman of Death
UA: Call the Dead - Does not need Food to grow - a quarter of Food output becomes Gold -, instead grows slowly each turn. Non-Skeleton Undead defeated combat units have a 50% chance to turn into Skeletons.
UB: Graveyard - Replaces the Temple. Grants +2 Culture instead of Faith. After the City grows to the highest Population it ever had, a Skeleton appears.
UU: Vampire - Replaces the Longswordsman, does not require Iron, appears at Chivalry and is way more expensive. Has +3 Combat strength and starts with Cover I promotion. Heals itself for 1/4 of damage done on each attack and has a small chance (10%) to convert enemy units after defeating them.

Dark Dwarf - Khorgan, Grond's Builder
UA: Ancestral Furnace - After the discovery of Metal Casting, all Specialists generate +1 Production and +1 Science. After you discover a Technology no one else knows, it has its cost increased by 35%.
UU: Hellbore - Replaces the Crossbowman. Siege unit with 100% bonus Strength against cities. Starts with Indirect Fire. Very durable (19RangedCS, 21CS) but is unable to melee attack, has no defensive terrain bonus and must set up to ranged attack.
UB: Hall of Golems - Replaces the Arsenal. +5% Production, +10HP and +3CS for each Mountain in this city’s territory. 2 Engineer slots.

High Elf - King Lunarion
UA: Rites of Dawn - Each new Technology researched gives Culture and points towards a Golden Age. Cities that do not share landmass with any other Civilization have Food and Gold output increased by 30%.
UB: Shrine of the Moon - Replaces the Castle. +2 Faith. +1 Faith and Gold to Sea Resources. Requires Walls.
UI: Dragonstone - The Dragonstone reveals nearby tiles, can see Invisible units at those tiles and will shoot arrows at nearby enemies (weaker first); the strength increases with a fortified unit on it. +1 Culture and +1 Faith; +1 Tourism after the discovery of the Printing Press. Available at Optics. Must be built along the Coast or on top of Hills and costs 1 Gold for maintenance.

The Agar - Red Cyrdar
UA: It’s ours, but I rather burn it down - Pillaging, plundering and razing grant resources and Reaver points. During War, cities get +1 Production for each military unit trained; this bonus is lost if not at war or if the city finishes producing anything other than a military unit.
UU: Reaver - Replaces the Great General but is a Combat unit. Combat Strength updates based on Era. Strikes fear on enemies and has +100% Strength against Armored and Unique Units.
UU: Storm Dragon - Replaces nothing, available at Metallurgy. May move after attacking, has 4 Movement, 35CS and great defensive capabilities against non-ranged/non-gunpowder units. Flyer (ignores terrain cost and may move above mountains). Very costly, high maintenance cost and very strong. Costs Gold even when normally trained. Limit of 4 units.
Author
bane_
Downloads
650
Views
650
First release
Last update
Rating
4.00 star(s) 1 ratings

More resources from bane_

Top Bottom