Search results

  1. Aggie

    AG16 - OCC Deity

    AG13 - OCC demigod ended in a Conquest win! And we did it convincingly. So it's time to try the same on deity. VARIANT RULES -Deity OCC, with Space or Conquest as Gold medal wins, 20K culture as Silver medal win and UN as bronze medal win. UN and culture are only in this list because I...
  2. Aggie

    AG15 - I dream of Dromons again - deity variant

    I like to try the theme of my first SG again (AG1 - I dream of dromons (deity)). That game ended in the modern age and was big fun. However, the intention of the game was to win it before Magnetism. So I want to play this again with that goal in mind. VARIANT RULES: - We must build a...
  3. Aggie

    AG13 - OCC Demigod

    I have played a couple of OCCC's and they were all great fun. The best of them all was emperor OCCC and -despite the fact that we barely managed to win it- it made some of us curious what would happen on demigod. I don't want to make the game too strict on this level though. So that's why...
  4. Aggie

    AG14 - Sid Space Race, the revenge

    AG8 -my first Sid SG- ended with a win. I then tried a more random Sid Space game -AG12- and we lost big time. But it was an interesting game nevertheless. I want to try this variant one more time. VARIANT RULES, ETC... -Space Race is the only victory type that counts as a win, but all...
  5. Aggie

    Gerrie Knetemann died

    This grim day in Holland just got even grimmer. Gerrie Knetemann, one of the best cyclers of Holland died today. I don't know how I should feel now. First Theo van Gogh, now Gerrie Knetemann... Totally different, but both sad, very sad...
  6. Aggie

    Five take on the world revisited (5CCC - deity)

    Our previous 5CC was a great success. We were able to get rid of the other tribes after a very difficult start. But we agreed that the lethal bombers were too powerful. This -believe it or not- made the end a bit too easy. That is why we are going to up the difficulty: -No bombers -No armies...
  7. Aggie

    AG12 - Space Race (Sid)

    AG8 -my first Sid SG- ended with a win. I now want to try out a Space Race on Sid. The type of map and preferred civ are all up for discussion. I am thinking about: -standard sized map, wet/warm 70% land, archipelago (archipelago sounds like the best shot to have a decent portion of land at...
  8. Aggie

    AG11 - Solo wars with AI warfare tactics (deity)

    I want to try out a rough warmonger game without a couple of tools that give the human that extra punch. Are we able to conquer the world without these? VARIANT RULES AND STUFF (editted after remarks anarres, Greebley; June 17th 17.56 PM CET) -No artillery units (catapults, trebuchets...
  9. Aggie

    AG10 - OCC Conquest (Emperor)

    After playing it on regent and monarch level it is time to try it on emperor. We don't HAVE to be at war constantly. The end result however should be a conquest victory for us. The OCC variant in this SG means: at the end of the turn we may not have more than one city. During the turn we may...
  10. Aggie

    RBC-14B Netherlands Deity

    So we are the Dutch, we play a deity level game and our goal is a Victory Point win, without waging wars in Europe! VP's can be gotten by bringing back treasure units to our homeland (1000 VP each). We have to get a total of 35,000 VP's. These treasure units can be obtained by having mines...
  11. Aggie

    AG9 - OCC Conquest (Monarch)

    OCC on conquest. We won it at regent level, now we are going to try the same at monarch :) We naturally don't HAVE to be at war constantly. The end result however should be a conquest victory for us. With OCC I mean: at the end of the turn we may not have more than one city. During the turn...
  12. Aggie

    AG8 - Let's try Sid

    No variant rules in this SG! The difficulty level - Sid- should be enough to make it challenging :) GAME RULES: Map: custom made by Skyfish AI Aggression: to be determined Opponents: random? Rules: Standard, all standard single player victories enabled. Barbarians: to be determined...
  13. Aggie

    AG7 - Revenge of the Democracy

    This variant was first tried in AG2, but failed miserably :( This is the rematch! Our nation wants to have a world in which the people have a voice. Therefore all nations with non-representative governments (monarchy/feudalism/fascism/communism) are looked down upon and boycotted. We also...
  14. Aggie

    AG6 - The OCC Space Race (Monarch)

    We conquered the world with only one city, now it's time to head for space! VARIANT RULES: Space is the only victory type considered as a win, only one city and the end of a turn is allowed. GAME RULES: Standard map size, archipelago, 80% water. AI Aggression: normal Tribe: Byzantines...
  15. Aggie

    AG5 - Honorable Space Race

    In this variant we follow the RBCiv honorable rules. Our goal will be a Space Race win. I was first thinking about demigod or deity level, but the terrible outcome of AG2 made me rethink. Emperor or demigod is the level I want to play now. VARIANT RULES: We must be honourable all the time...
  16. Aggie

    AG4 - OCC Conquest (regent)

    OCC on conquest. Should be a fun game :hammer: We naturally don't HAVE to be at war. The end result however should be a conquest victory for us. I haven't determined anything yet, but I like to suggest: - Pangaea on a small map - The Iroquois as a civ (because of the fast UU) Other...
  17. Aggie

    AG3 - Ultra Big Map (Portugal - demigod)

    In this SG we will be playing on a super huge map (362x362) as Portugal against 30 other civs. I first thought about using El Mencey's world map, but Skyfish kindly offered to make one which should be very fun to play! Thanks :thumbsup: Portugal is seafaring and expansionist and that should...
  18. Aggie

    AG2 - Democracy rules the world

    In my discussion thread a lot of interest was shown for this variant, so here it is. Our nation wants to have a world in which the people have a voice. Therefore all nations with non-representative governments (monarchy/feudalism/fascism/communism) are looked down upon and boycotted. We also...
  19. Aggie

    AG - Discussion thread

    My SG history 1. PAD1 - Arabian Knights (regent) - My first SG, but I didn't see the end of it. Lacking SG experience and skill I quit the game and everyone was happy. I see now that this was my first SG with Nad :eek: 2. Warmonger's delight (AW) regent - First SG of the Nad-series...
  20. Aggie

    AG1 - I dream of Dromons (deity)

    The Byzantines are a civilization with very interesting traits (Seafaring/Scientific) and an even more interesting UU: the Dromon. It replaces the galley and has 2 attack (where the Galley has 1) and lethal sea bombardment. Goal of this SG is explore the power of the Dromon and the Seafaring...
Top Bottom