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  1. T-hawk

    [BNW] Guide to City-State Tribute

    Here is a guide to the mechanics of seizing tribute from city-states. This came up over in the Fastest Science Victory thread, and it seemed the mechanics weren't well-known, so here's a writeup of everything I know. To seize tribute from a city-state involves two factors: your military value...
  2. T-hawk

    Culture in 221 turns, Emperor, Dutch

    Hi all, I've been having some discussions with BWS in a few threads about speedy culture victories. Here's a write-up of my best effort. Dutch, Emperor, Inland Sea, 221 turns. Five cities, just reached Sydney Opera House at the end. http://www.dos486.com/civ4/civ5gkculture/
  3. T-hawk

    Crash on entering Renaissance

    Hi folks, I've got this game of G&K with a crashing bug. Attached are two saves that both crash for me on ending turn. It happens on entering the Renaissance era. With either save, if I pick a different tech to research (thus not entering the Renaissance), it works without crashing. Korea...
  4. T-hawk

    Breaking 3.2 Million Score with Sushi

    Hi all, I'd like to share my report of a game that passed the mark of 3.2 million score. The full writeup is here: http://www.dos486.com/civ4/sushi/ . I'll use this thread to give an executive summary of the key points and for discussion. The setup was a Big & Small map, for lots of tiny...
  5. T-hawk

    Score normalization doesn't match up

    Hi all, I'm wondering about a difference in the score normalization formula. Here's a screenshot of the score situation in two different games. Despite the second game having a much higher base score on the same date, the normalization formula brings it to much less final score. Both...
  6. T-hawk

    Pillage formula for conquer gold on city capture

    I recently did a code dive to figure this out, so enjoy. Here is the formula for cash earned when you capture a city. (It's variously called pillage gold or conquer gold; the code calls it capture gold.) (20 + 10 × pop + rand(1..50) + rand(1..50)) × TurnsOwned/50 The first part of the...
  7. T-hawk

    Turns of Anarchy length formula

    I searched for this, but couldn't find it, so took a code dive to post it here. Here is the formula for turns of anarchy length when changing civics. The code is at getCivicAnarchyLength in CvPlayer.cpp. [] means round down to integer. This assumes anarchy is actually occurring, of course; no...
  8. T-hawk

    RBTS9 - Final Frontier

    Welcome all! Realms Beyond continues a trip through some of the official mods in BTS, with a visit to Space. The Final Frontier. RBTS9: Final Frontier Civ/Leader: TBD Difficulty: TBD Roster, arranged to space out (har!) those with prior FF experience: T-hawk sooooo Cyneheard...
  9. T-hawk

    Empire Without Coal

    Somebody stop me if I'm wrong, but late game in BTS, I recently noticed a strategy of intentionally keeping your empire coal-less. If I've added it up correctly, this is the entire list of benefits provided by coal: 1) powers Coal Plants 2) powers Ironworks 3) feeds Mining Inc 4) feeds...
  10. T-hawk

    Guide to Single-City 20k Cultural Victory

    A new book entry has been added: Guide to Single-City 20k Cultural Victory
  11. T-hawk

    Promotion after combat

    A combat question... Most of the time, a unit that wins a battle isn't allowed to take a promotion later in that same turn (the promotion buttons don't appear.) But on rare occasions, a unit is allowed to promote after combat. Does anybody know the exact rules for why that's so? It's not...
  12. T-hawk

    Aerial Combat mechanics

    I've been trying to nail down the exact mechanics of the aerial combat in C3C. Here's what I've figured out so far: - Fighters, when in a city or airbase and given the "Air Superiority" order, have a 50% chance to attempt to intercept an enemy fighter or bomber attacking anything of yours...
  13. T-hawk

    RBC14A - Age of Discovery - Portugal, Sid

    Ok, here we go. General info: We are Portugal, Religious and Seafaring. We start in a Golden Age prior to the first turn, having automatically built the Dias' Voyage great wonder (and get 400 VP for it). We have no Unique Unit. We start with six cities. Two developed cities in...
  14. T-hawk

    RBC13A - Middle Ages - Byzantium, Sid

    OK, here we go. I'll assume we know most of the standard stuff about the scenario by now. Mass Regicide, relics, optional tech trees, forests produce 2 food and 2 shields, Monarchy government forever. ROSTER: T-hawk Arathorn Jabah Charis Speaker I'm moving Jabah up to make sure...
  15. T-hawk

    RBC12B - Fall of Rome - Celts, Sid

    This is mostly a placeholder post at the moment until I get a chance to look at the scenario and think about strategy and such, but here it is for players to check in. RBC12B - Fall of Rome - Celts, Sid difficulty ROSTER (edited) T-hawk Speaker Coffee Jabah Charis
  16. T-hawk

    RBC10 - Cultured Communist Comrades

    RBC10 - Cultured Communist Comrades This is a game to explore the effectiveness of Communism in C3C, while trying for a national culture victory. This will let us see the building power of a far-flung communist empire on a reasonable and practical scale. For a military building path, it...
  17. T-hawk

    Guide to Single-City 20k Cultural Victory

    This is a guide for how to achieve a single-city 20,000-culture victory in Conquests. It is geared towards high-difficulty play, generally for Emperor through Deity. The purpose of this guide to explain not just how to get a cultural victory, but how to accumulate enough culture reasonably...
  18. T-hawk

    Unobtrusive Resource Icons C3C

    I spent a little while making some small, unobtrusive tags for the resources in C3C. Luxuries get a happy face, strategics get an identifying letter, anything else is a terrain bonus resource and doesn't really need identification. http://www.civfanatics.net/uploads6/resources1.pcx (rename...
  19. T-hawk

    ST5 - The Wall Must Fall

    EDIT: Roster for easy reference: T-hawk Griselda falsfire Grimjack hotrod NewDestroyer This will be another game with the Sirian's Tweaks ruleset. The other games haven't gotten to test the militaristic aspect much, so that's what the goal of this game is to do. Civ: Aztecs Map...
  20. T-hawk

    TH5 - Cutthroat Capitalist Competitors

    ROSTER rotations for easy reference: 1: T-hawk/Speaker/Rubberjello/Dark Savant/6thGenTexan 2: T-hawk/Dark Savant/Speaker/6thGenTexan/Rubberjello 3: T-hawk/6thGenTexan/Dark Savant/Rubberjello/Speaker 4: T-hawk/Rubberjello/6thGenTexan/Speaker/Dark Savant Here's yet another idea I've been...
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