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  1. civ editor11

    Check if Enemy Units in Visible Range

    Is there a function in the SDK to check if an enemy unit is in visible range of another? If not how can I get an array/vector of all the tiles in visible range of a unit
  2. civ editor11

    Automation Editing

    Is it possible to edit/add automations to the game? I would like to be able to add Hunter Killer automations to subs and possibly make the workers automations better. Will this require the DLL source or can it be done through lua/xml?
  3. civ editor11

    My First Solo

    this is a solo I wrote for Tenor Saxophone(the instrument i play). I will have a version of it with me actually playing it later. this is the first solo I have written completely on my own. I use portable MuseScore for writing Music. PM me if you want the sheet music. I believe i can transpose...
  4. civ editor11

    Community Math Quiz I

    The Rules: 1) A asks a question, the rest will try to answer. 2) A must confirm which answer is correct. 3) Person (say B) with confirmed correct answer then asks the next question. 4) A can't win right after B 5) Repeat. 6) If person asking question doesn't login to confirm answers...
  5. civ editor11

    Beat the Pic above you part XI

    The Dead King You'll never take out my demon snow All Terrain Armored Transport muahahahaha!!!!! ---------------------------------------------- You know the drill. Post a pic that beats the pic above you! Remember the Forum Games' Two-Post Rule. That ^ is the first one.
  6. civ editor11

    Resources and Improvements

    I had to make this thread so that I can update our list with what we have. I will add the new ones inside of the quote I just wanted to give TC01 credit for starting this part. Please tell me if you have any thoughts on this.
  7. civ editor11

    SDK or Python?

    I want to make a function that adds the ability to make all units where should I do this in the SDK or Python. What file should I do it in also. This is my first planned modcomp and I'm not sure how to do it I can right the code I just don't know where to put it. Thank you for any help anyone...
  8. civ editor11

    Bug Reporting

    Please Report any bugs in this form: Version Type: Priority(Low, Medium, High) Bug... Any relevant error logs Bugs: High: Started: Incomplete: Force promotions working on light and dark side Unstarted: Settlers able to start cities in space tiles Settlers unable to...
  9. civ editor11

    Pakbuild problem

    I packed an art file and accidently deleted the original. Now I can't extract anything from the .FPK file. Could someone please extract it for me. I'll attach it here. My Pakbuild won't recognize it. I attached it here could someone please reply with the unpacked folder. Thanks for any and all...
  10. civ editor11

    Strange Crashes

    Could somebody please help me? I'm working on the Star Wars mod and I cleared the unit, civilization, leaderhead, and diplo info files. I cleared the upgrades and left in a few units I thought were neccesary like archers warriors, settlers, workers, and great people. After I did this I started...
  11. civ editor11

    Science and Technology Quiz 5

    Science and Technology Quiz 1 Science and Technology Quiz 2 Science and Technology Quiz 3 Science and Technology Quiz 4 The Rules: 1) A asks a question, the rest will try to answer. 2) A must confirm which answer is correct. 3) Person (say B) with confirmed correct answer then asks...
  12. civ editor11

    Units per hex

    This is for Firaxis this way they can know how we feel about the hex rule so they can decide wether to implement it or not. Please don't use this thread for arguments there are other ones for that.
  13. civ editor11

    New Cumulative history Quiz VII

    Procedures :- 1) A asks a question, the rest will try to answer. 2) A must confirm which answer is correct. 3) Person (say B) with confirmed correct answer then asks the next question. 4) A cannot play again until B's turn is over (to prevent the thread turning into a 2 person spam...
  14. civ editor11

    Merrge mods

    If you could chosse a few mods out there that you want merged together what would they be? You could also choose units, buildings and civs to be added in.
  15. civ editor11

    Settler problem

    How could I make it so that you can't make settlers or settle cities at all. I'm making a scenario and I don't want the AI or human creating any new cities. The scenario is 1961 so I don't want them to be able to build new cities because that won't be realistic. Thanks for any help before hand.
  16. civ editor11

    Overuse of Nukes

    If you give the AI any nukes via WorldBuilder they have a tendency to use them right away is there a way to fix this? I've been trying to make a cold war mod, but I can't do it without the AI destroying me in under a turn with there nukes. I find this a real problem with the AI which needs to be...
  17. civ editor11

    DLL modding

    I now have an amount of SDK skills I was thinking there might be some things we're going to want hardcoded or just added in from other mods. These are what I've added in already: UncutDragon's Lead from Behind mod comp The CAR mod. Better BTS AI this is what I intend to add in soon: New...
  18. civ editor11

    [Developement Thread]Cold War Scenario

    I'm currently makig a 161 scenario off of the MaxRigaMod using the GEM modern resource map which i cleared with notepad++ and then filled with the MaxRiga civs. I've begun placing cities and borderlines.I'll have some screenshots soon. These are the 13 civs currently addwed in. I'll be adding...
  19. civ editor11

    Calendar text

    I've been attemptimg to add a calendar to one of my mods but i can't find the text values for any of the Calendars anywhere. Where would I find them. they would be great templates. The calendar I want to add is one that would go across only certain dates in the 1960's through the 80's. Does...
  20. civ editor11

    Cold War Mod

    is there a good cold war mod for BTS? I think it would make a good mod and i wanted to know if it was already made. Thank you to anyone who helps. :please:
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