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  1. Catt

    Fundamentals of Mobilization Revealed

    A new book entry has been added: Fundamentals of Mobilization Revealed
  2. Catt

    Everything You Wanted to Know About Power Plants

    A new book entry has been added: Everything You Wanted to Know About Power Plants
  3. Catt

    Victory Status and F11 Disagree

    C3C version 1.22. The population rankings shown on the demographics screen (F11) and the Victory Status screen either don't draw from the same data set or otherwise don't update appropriately. Below is a screenshot from the same turn showing that F11 identifies the player's population...
  4. Catt

    PM Notification Not Enabled?

    I double-checked my user options to verify that I still had "pop-up notification" and "email notification" of a new PM, but nonetheless, a PM from Nov 21 and a few recent PMs produced no notification, either via pop-up or via email. Has this been diasabled or might there be a problem?
  5. Catt

    Graphics Mod Requests C3C

    I have grown accustomed to playing with Skanky Burns' strategic and luxury resource graphics mods. I have also grown accustomed to a small graphics mod that Nemesis Rex provided for me that preserves the Industrial Age fort into the Modern Age instead of transitioning to that ugly green blob of...
  6. Catt

    Power Plants: Everything You Wanted to Know But Were Afraid to Ask

    Questions about power plants and how they work seem to come up pretty frequently and I just had a chat via PM with someone regarding how power plants work – I though I’d post the substance of the chat for others. The following information is accurate as of Civ 3 PTW v1.21f (and to the best of...
  7. Catt

    Questions (& Answers) on Radar Towers

    I also posted this on Apolyton: I have a whole series of questions on radar towers and their effects that I'm hoping either (1) someone has tested objectively, or (2) someone heard definitive answers via a Firaxis chat or otherwise (beta testers?). Some questions I have strong guesses as to...
  8. Catt

    Simple? Fort Graphics Request

    I have found that I really dislike the modern age representation of the fort (green blob). I am perfectly happy with the industrial age version (brown star). I have tried to replace the green blob with the brown star through simple copy-paste of the relevant graphics file -- though the new...
  9. Catt

    AI Understands Monopoly Value

    I came across something interesting yesterday in my current game. I don't recall seeing this before, and also don't recall seeing a post or thread on the subject. It seems that in my current game an AI civ understands that it controls a monopoly of one of the available luxuries, and seeks to...
  10. Catt

    New Gameplay Mechanics in 1.29f?

    Just finished my latest game under the new 1.29f patch, and noticed 2 new (unannounced) tweaks in the in-game mechanics. [If I am misremembering the old version, please let me know]. 1. Making peace while in an MPP now terminates the MPP. I'm not sure I even tested this under 1.21, but I...
  11. Catt

    Research Now Viable Above Regent on 1.29f?

    The thread title is loaded. Many players believed (and could play to prove) that individual research as a technology acquisition strategy was viable at Monarch, Emperor or Deity [:confused:]. I've been engaged in a discussion about the effects of 1.29f on conventional research strategies...
  12. Catt

    OCN and the Bloodthirsty AI

    Has anyone played with the OCN in an attempt to stimulate an aggressive, warlike, expansionist-focused AI civ? Goal: an AI civ that will press its advantage against its AI rivals and become a very powerful civ. Example: on a continents map, standard, 8 civs, assume 2 roughly equal sized...
  13. Catt

    Marines & City Defenses - A Bonus?

    I have read several posts on various random threads that include the assertion that when marines attack amphibiously, the city defenders do not get the city defensive bonus (50% for a city and 100% for a metropolis). I don't know if this is correct or not, but I can't find any evidence...
  14. Catt

    AI Use of SPeciality Units

    I have long been frustrated with the seeming lack of utility of the two main "speciality units" - the marine and the paratrooper. The marine comes so late in the game it hardly seems useful (marines against mech inf does not produce winning amphib battles -- paratroopers with an 8 defense do not...
  15. Catt

    Abandon City & Reputational Hit

    Has anyone figured out whether or not abandoning cities (with the 1.21 patch) causes a reputational hit? In late game warfare, the obivous exploit when conquering large cities is to: (1) take the city (i.e., not raze it), (2) move your own settler right next to the city (assuming RR access...
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