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    AI Gold Per Turn Trades

    I've noticed a glitch (and I want to say I've seen it for a while even in unmodded games, but just now realized the cause) where the AI develops odd GPT listings. In my current game (modded but to my knowledge does nothing with AI diplomatic interactions that would affect this) I saw Portugal...
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    Legendary Journeys

    IMPORTANT: Due to issues with both Game Speeds and Handicaps having certain aspects that could not be altered via mods, I was forced to create custom versions of both while leaving the defaults untouched (except for changing the text as warnings). This means to launch the mod properly, you will...
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    Handicap XML changes giving me fits!

    Okay, if I directly alter the XML (not via mod) I can alter Handicap settings just fine and see their effects in game; however, trying to get my mod to do so is giving me fits. I've tried the following: (With other entries for other handicaps as well) and the only thing that takes...
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    Question regarding complex SQL function

    Got an SQL question and have been unable to find my answer by perusing the reference here (maybe I'm just missing it or the fact it isn't there is my answer...): http://sqlite.org/lang.html What I'm trying to do is change the Lancer upgrade path. Now I believe the following will work...
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    Question about Traits

    I was thinking of limiting wonders per city in Civ V and then I realized it would seriously impact Venice (since they're limited to puppets and those never build wonders) so I decided to see if there was anything under traits that might allow them to exceed it. I found...
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    Airports coming?

    I was poking around in Buildings.xml (looking for a way to hide entries in Civilopedia/Tech Tree, but the ShowInPedia flag is not listed for buildings) and I noticed the following in the table headings: <Column name="Airlift" type="integer" default="0"/> Has anyone tried playing around with...
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    Altering LUA in core game

    Okay, I love the CivUP and VEM mods and I'd like to play them in hotseat mode; however, mods aren't available in multiplayer, so to do this I'd have to alter the core files (yes, I know this isn't recommended but it's easy to fix issues by having Steam verify all files if I really screw...
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    AI will not research

    I was tweaking the game speeds/research cost to get a game pace more to my liking and I think I've finally gotten it... however, about 1000 turns into my test game (overall max turns is 10000) I noticed on one of the pop ups that I was the most literate civilization with 4 techs researched while...
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