According to description All units gain +25% combat experience. In fact all units gain +50% (modifier
AFTERACTIONREPORTS_EXPERIENCE argument value is 50).
In Strategic view mode completed mayan Observatory district is not visible (tile looks empty). Plot tooltip correctly shows Observatory is in fact present.
SOLUTION: bug in StrateicView.artdef (exactly Strateic and not Strategic) line 2742 wrong Render parameter set to "false". Setting to...
Finally, I've found the way how to mod AI to use fighter class air units to attack ground targets.
In this short video biplanes actively and effectively attack infantry and a tank:
(sorry for video quality and audio seems out of sinc. I am crap at capturing videos)
Suddenly I've realised population grow is total nonsense in this game. Increasing population makes it harder to get new pop. It should be in the contrary: more population - easier grow. It is exponential in real world. More people - more babies - faster pop grow. Of course objective limiting...
People frequently complaining about AI air combat capabilities. Could someone please explain me what exactly is the problem? Because in my games computer: a) builds air units (bombers and fighters), b) uses them offensively and defensevely. In my current game I was slow with air defenses and...
There is an error in game code where AI Strategy Medieval Changes requires wrong era condition - Classical instead of Medieval era.
Due to this error AI Medieval Strategy preferences is now not working in the base game. Instead all Medieval era priorities stack together with Classical era...
FearSunn submitted a new resource:
Adaptive Difficulty - Dynamically adapts game difficulty (AI bonuses) during gameplay.
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Dominant religion sets visibility on foreign city for religion founder... Well, it looks like it is not the case... But where did I get this idea from? Was it in Civ 5?
FearSunn submitted a new resource:
Population Notification - Shows notification in Notification Panel on population change event.
Read more about this resource...
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