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  1. FearSunn

    [1.0.2.39] Policy After Action Reports wrong description/argument

    According to description All units gain +25% combat experience. In fact all units gain +50% (modifier AFTERACTIONREPORTS_EXPERIENCE argument value is 50).
  2. FearSunn

    [1.0.1.501] Maya Observatory bug [with solution]

    In Strategic view mode completed mayan Observatory district is not visible (tile looks empty). Plot tooltip correctly shows Observatory is in fact present. SOLUTION: bug in StrateicView.artdef (exactly Strateic and not Strategic) line 2742 wrong Render parameter set to "false". Setting to...
  3. FearSunn

    I've trained AI to use fighters against ground units

    Finally, I've found the way how to mod AI to use fighter class air units to attack ground targets. In this short video biplanes actively and effectively attack infantry and a tank: (sorry for video quality and audio seems out of sinc. I am crap at capturing videos)
  4. FearSunn

    Population grow formula makes no sense

    Suddenly I've realised population grow is total nonsense in this game. Increasing population makes it harder to get new pop. It should be in the contrary: more population - easier grow. It is exponential in real world. More people - more babies - faster pop grow. Of course objective limiting...
  5. FearSunn

    Appeal is irrelevant

    Is it me or Appeal is basically not important at all in this game? How frequently do you check appeal lenses? Why?
  6. FearSunn

    modinfo <Block> not working?

    /Block/ parameter in modinfo seems not working for me. Is it "officially broken"? Or I 'm doing something wrong?
  7. FearSunn

    Garrison Bug Fix

    FearSunn submitted a new resource: Garrison Bug Fix - FreeCity Garrison bug fix. Read more about this resource...
  8. FearSunn

    Airpower AI Fix

    FearSunn submitted a new resource: Airpower AI Fix - ai, air units, combat Read more about this resource...
  9. FearSunn

    What exactly is wrong with Air combat?

    People frequently complaining about AI air combat capabilities. Could someone please explain me what exactly is the problem? Because in my games computer: a) builds air units (bombers and fighters), b) uses them offensively and defensevely. In my current game I was slow with air defenses and...
  10. FearSunn

    Another error affecting AI (Medieval error)

    There is an error in game code where AI Strategy Medieval Changes requires wrong era condition - Classical instead of Medieval era. Due to this error AI Medieval Strategy preferences is now not working in the base game. Instead all Medieval era priorities stack together with Classical era...
  11. FearSunn

    AI Strategy Conditions Fix

    FearSunn submitted a new resource: AI Strategy Conditions Fix - AI Strategy Conditions Error Fix. Read more about this resource...
  12. FearSunn

    Adaptive Difficulty

    FearSunn submitted a new resource: Adaptive Difficulty - Dynamically adapts game difficulty (AI bonuses) during gameplay. Read more about this resource...
  13. FearSunn

    More Spies

    FearSunn submitted a new resource: More Spies - Increase number of spies Read more about this resource...
  14. FearSunn

    Diplomatic Defeat Mod

    FearSunn submitted a new resource: Diplomatic Defeat Mod - Substitute for Diplomatic Victory Read more about this resource...
  15. FearSunn

    Religion visibility

    Dominant religion sets visibility on foreign city for religion founder... Well, it looks like it is not the case... But where did I get this idea from? Was it in Civ 5?
  16. FearSunn

    Science From Combat

    FearSunn submitted a new resource: Science From Combat - Science From Combat Read more about this resource...
  17. FearSunn

    Population Notification

    FearSunn submitted a new resource: Population Notification - Shows notification in Notification Panel on population change event. Read more about this resource...
  18. FearSunn

    More Strategy Mod

    FearSunn submitted a new resource: More Strategy Mod - Adds more strategy Read more about this resource...
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