This is in part a response to Elear, but also something I'd like to simply bring up in general.
I have been thinking a bit about scoring during a milk run and come up with a method that would allow to assign real values to city sites or clusters and so allow comparison between city sites and...
I have game going at the moment. It is a huge D/DG pangaea map with 60% water, I playing as the Chinese, and the game is actually going very, very well. The date is 590AD and my score is already at 7305 points. This is an increase of 187 points from last turn (7118) which means that the internal...
For an excellent explanation of War Weariness/Happyness see:
http://www.civfanatics.com/civ3/strategy/war_weariness.php
But very roughly, if one enemy declares war on you you will get 25% of war happyness (or, sometimes called inverse war weariness). That means, for each citizen in any one...
I have known and been using this for some time now, but I have never seen anybody else point it out.
Infantries which are placed in a fortress are never attacked by the AI with units equal to or below an attack of six.
Infantries are those units that come with Replacable Parts, have...
Victory Condition: 100K Cultural
Civilization: America (Industrious and Expansionist)
Difficulty: Chieftain with 11 opponents
Civ-Version: Vanilla
Map Settings: Large; Pangaea, lowest percentage of water; sedentary barbs; wet, temperate, flat (i.e. old)
Finish Date: 150 AD (no that is not...
Just imagine that you are at war with, uhmm, let's say the Egyptians. It went quite well for you and there is only one enemy city left and nothing can stop you from taking that last city too. So, go ahead, destroy them!
But wait a minute. You can actually exploit take advantage of such a...
Assume you make the following deal:
AI gives:
Alliance vs Russia
Alliance vs Egypt
We give:
Alliance vs Russia
Alliance vs Egypt
Horses
Now if Russia is destroyed, the deal comes to an end. The question is, with or without a rep-hit?
Just what is up with those cities that just do not want to complete that last settler which is supposed to abandon the city? Sometimes it works fine, but sometimes it doesn't. I cannot make out any pattern.
Also, do I get a rep hit if I abandon a conquered city that way?
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