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  1. ViterboKnight

    Some graphic flavor is missing.......

    Several aspects in Civ 6, some good some bad for me, but maybe one of the most significant ones (still, for me) is merely graphical. It's about how units are represented, moved and showed fighting. In previous CIV installations, I loved watching various units moving and fighting with peculiar...
  2. ViterboKnight

    Settler difficulty - AI performance and disasters frequency

    I'm considering it a bug, since I find it to be extremely odd. I was playing a no-brain game at Settler, against a single AI in a huge world without barbarians. With the only purpose to quickly win for Score in 100 turns, I was expanding and building, not caring about the opponents. However...
  3. ViterboKnight

    Well-known civs/wonders vs less-known ones

    This is a general impression I have had since Civ6 came out. First, I have always had the sensation, with previous Civs (since Civ1) to play together with actually strong powerhouses, the ones that massively changed the history of the world, and also a few of lesser-known civs. I loved to play...
  4. ViterboKnight

    Closing notifications with right-click moves a unit

    I can't find similar posts in the forums, and looks strange since it is a so evident issue I cannot believe nobody else has noticed it. When you have notification icons on the right and right-click to close them, the game closes the notification AND also moves the current unit to the underlying...
  5. ViterboKnight

    [GS] A couple of UI screens I'm still missing

    I've just started playing with the new patch, but it seems that (apart of the Map Search feature that seems nice) a couple of screens are still missing. 1- A screen that tells me how many units of each type I have, and where they are. Example: how many workers do I have, and where are they? 2-...
  6. ViterboKnight

    UI city and diplomacy screen

    Searched a lot, but.... is there a screen in CIV6 to quickly see all the cities and what they are building/producing? Also, is there a screen with a quick recap of diplomacy status and relations between all leaders?
  7. ViterboKnight

    [GS] New Civs: I'm afraid still no Italy yet!

    I'm Italian, there were some rumors about Italy to be finally included in some CIV installment!! But still leaks are proving to be true, it seems that we have to wait for the 7th chapter.... with our fingers crossed! Honestly, I think that (after almost 30 years, 6 installments and...
  8. ViterboKnight

    Barbarian activities on different difficulty levels

    Ok, barbarians in Civ6 have become a big issue, probably the main issue of the first part of each game. Now, it can be ok for experienced players, but it can be a big problem for beginners and newcomers. IMO, for low difficulty settings, barbarians should ideally pose very little trouble. Now...
  9. ViterboKnight

    About barbarians

    It seems that it hasn't been changed with patch, so it's not about the patch, but about the game itself. Several things that are quite evident about barbarians: Barbarian units and camps span since turn 0, and sometimes camps are guarded by advanced units (like horsemen). Barbarian units span...
  10. ViterboKnight

    Learning from the past: SDK modding as a way to improve game

    I have played Civ4 for a very long time, and loved it. One of Civ4 merits is to have opened SDK code and modding for a long time, allowing people to experiment and test improvements and corrections to the base game. Some of the results of this modding phase made their way to the official Beyond...
  11. ViterboKnight

    1UPT with non-military units

    I've read Tom Chick's review, and I agree on him about the need to enhance the 1UPT (one unit per tile) mechanic of Civ6. Most of the problems are around non-military units: settlers, builders, great persons, missionaries, apostoles, spies. I suggest two changes to the game mechanic...
  12. ViterboKnight

    First patches - my expectations

    That's what I'm expecting (and hoping) the roadmap for the next patches will be. 1st patch: resolve several game crashes and stability issues. In addition, it might solve display issues with text size and with 4k monitors. Expected ETC: 1 month. 2nd patch: resolve AI inability to expand...
  13. ViterboKnight

    Problem with notification icons tooltip and hiding

    When new notification icons appear at the right, at the begin of a new turn, the player (me) is supposed to promptly move the mouse on them too see what they are about, and then right click to close them. However, I find that sometiimes the "mouse over" requires several tries before working. If...
  14. ViterboKnight

    Preordered Standard and Deluxe versions, and Aztecs

    I preordered the standard Civ6 version, sure to have to wait the stated 3 months before being able to meet Montezuma. However, yesterday the odd guy popped out! Strange! Cool, but strange! Why is it happening?
  15. ViterboKnight

    Tooltips - production and combat bonuses from civics and generals

    In my last games, I'm trying policies that boost production for settlers, builders, or for certain types of units. However, every time I try it, as I hover the mouse on the production icon of the city building that specific thing, I cannot see the bonus I was expecting. It seems that the civic...
  16. ViterboKnight

    Trade routes - idea for repeated routes

    I am finding a bit tedious, expecially iin late game and with a large number of trade routes, to have to repeatedly set them again and again as each of them expires. I'd like a feature to give a trader a route, so that it continues to do that route until I reactivate it and set it a different...
  17. ViterboKnight

    Help about America's unique ability

    Civilization Ability - Founding Fathers Halves the time needed to obtain Governmental Legacy Bonuses I cannot understand what it means. Can anyone help me, please, and explain? What are the Governmental Legacy Bonuses?
  18. ViterboKnight

    About bonuses fro goody huts

    Goody huts (or tribal villages) do not always explain clearly the bonus they are giving. In case of gold or faith, there is just a little tooltip for it. Sometimes, it seems to be absolutely NO hint about it: what does it happen??? Sometimes, a leader pops up saying something not related to it...
  19. ViterboKnight

    Help - still confused with unit modifiers

    I still have to understand whether some units (eg, spearman) have some bonuses in special circumstances (eg, against mounted) and these bonuses are not described on the civilopedia or anything else. When attacking spearman with mounteds I can see a bonus "against mounted" to my enemy, and the...
  20. ViterboKnight

    Help - Observation balloon and how to use it

    I've tried to build and use an observation balloon. Civilopedia says it increases range of neighbor units. I expected my artillery increases its range from 2 to 3. I moved the balloon on the tile of artillery: no effect. I moved it to a neighbor tile: no effect. I waited a couple of turns: no...
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