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  1. Morten Blaabjerg

    Hammer of the North

    Hi everyone! As you may know I was once a very active contributor to this community, some 15-20 years ago - the last 15 years not so much so. Working, buying a home, raising two kids - life is very different today than it was back then, when I was a student and had lots of time on my hands to...
  2. Morten Blaabjerg

    Play Civ2 scenarios online?

    There are a number of sites, where one may play Civilization II online, for instance : https://playclassic.games/game/play-sid-meiers-civilization-ii-online/play/ For obvious reasons these sites do not allow one to play scenarios, other than the two provided by the basic game. But it seems...
  3. Morten Blaabjerg

    A new economic model for Civ?

    A new economic model for Civ? Generally, I think the change from a citybased civ (civ1 and civ2, primarily) to a culture/borders-based civ has not been implemented to the fullest, economically. Cities and city squares are still the basic economic units, which determine production, growth...
  4. Morten Blaabjerg

    Idea: Expanded Collateral Damage / Siege Combat model

    Basically, I am getting tired of the way it takes 200 years in Civ4 to conquer a single city, despite repeated attacks a few archer units is capable of withstanding huge armies. I think siege equipment should be very important in battles, but I feel with the present system, they are vastly...
  5. Morten Blaabjerg

    Can cities be built closer?

    Is it possible to mod the 2-space distance between cities in civ4? - to one space, maybe even no spaces at all? Or is this limit hardcoded until the SDK?
  6. Morten Blaabjerg

    The Bermuda Square

    Found this a bit strange. It doesn't clear on a reload of the save, and doesn't change on zooming in or out to different zoom levels... It happened in my first game after applying Harkonnens patch, but AFAICS doesn't seem related to this. This happened in a normal speed game, normal size map...
  7. Morten Blaabjerg

    Trouble loading Earth scenario

    Not sure if this has been brought up before, but since search is disabled, I have a hard time finding any appropriate thread to post this in. I have a hard time loading the earth scenarios (both the Earth and the Earth1000AD scenario)... The game seems to load them fine, but when it says...
  8. Morten Blaabjerg

    Hammer of the North v2.9 PBEM

    This is the thread for the second official PBEM of "Hammer of the North" - a scenario simulating the viking raids and invasions of the 8th-11th centuries. You can download the latest version of the scenario from the scenario thread ...
  9. Morten Blaabjerg

    De-constructing history

    The funny thing with Civilization, is that it is an interactive narrative and game of history, operating with the relative meaning of a huge number of subcategories, and not the meanings of the categories themselves. I.e. things such as unit variables etc make sense only in comparison with other...
  10. Morten Blaabjerg

    PBEM Playtest of AWAW v1.2

    Definitely - I'd like to have a go at the Brits.
  11. Morten Blaabjerg

    Requirements for spaceship components?

    What is required in order to build the spaceship components? I just tried in cheat mode to give a civ all relevant techs, and still the components didn't show up on the city production queue....... Ahem - just figured out the answer myself, I think. The game settings were set to 'bloodlust'...
  12. Morten Blaabjerg

    Hammer of the North v2 PBEM

    Anyone who would like to participate in the first official pbem of the second adaption of my viking scenario "Hammer of the North" ? Sign up here! Hopefully we can get enough players to get a game started this summer. BKA has opted for the Norsemen. I'll take the Franks myself, one of the...
  13. Morten Blaabjerg

    The Spanish Armada v1.4 - RELEASED

    This scenario attempts to simulate the history of the Spanish Armada of 1588. Playing as the Spanish, the player has 60 turns to quell the Dutch revolt, build a large fleet and conquer England. The English player has the same time to build a strong navy to not only defend her coasts, but also...
  14. Morten Blaabjerg

    Hammer of the North v2 - RELEASED

    As you can see from the date of the first post of this thread, this scenario has been a long way underway. Weeks, months and years have gone by... lots of work went into this baby - the complete revision of my first viking scenario. As with the first version, the primary focus of "Hammer...
  15. Morten Blaabjerg

    Does a despotism government fall?

    Asking a dumb question : Does a despotism ever fall due to unhappiness? If not, can one ever get out of the damn thing, without a revolution? The reason I am asking is, that I am playing a scenario and no government switching is allowed. Breaking an alliance meant collapse of government, and...
  16. Morten Blaabjerg

    why doesn't my barbarian cities produce units?

    I've recently hampered with version 2 of Hammer of the North. I've noticed a slight problem with my barbarian cities. They don't seem to produce the units they're supposed to. There is simply no shield buildup in the production boxes, even though their cities often have between 5 or 10 shields...
  17. Morten Blaabjerg

    rundll error -can anyone help?

    I've come across a recent problem... Windows says it can't find a certain rundll file/component every time I start my computer. Just reinstalled windows (98) which didn't help, so it must come from someplace else, perhaps my ancient installation of MSworks I could suspect. Can any of you tech...
  18. Morten Blaabjerg

    this is driving me nuts!

    This is beginning to really get to me... Of the followingg naval units why the f*** does the AI pick the Galleass as its favourite...? -the galleon is more expensive, but far more durable and effective weapon.... Also, the only ship that the 'instant advice' will recommend to build is the...
  19. Morten Blaabjerg

    carriers and transports

    Any experiences with combining transport and carrier flags for naval units? Can a combined transport-carrier unit work? -Or is it best to separate the two unit types? How well does the AI handle it -as a transport primarily I suppose?
  20. Morten Blaabjerg

    God's Obvious Design

    This scenario attempts to simulate the history of the Spanish Armada of 1588. Playing as the Spanish, the player has 60 turns to quell the Dutch revolt, build a large fleet and conquer England. The English player has the same time to build a strong navy to not only defend her coasts, but also...
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