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  1. sveint

    Mod For More AI Units

    Could anyone recommend some preliminary changes to the values? Double them?
  2. sveint

    AI far behind in tech on Immortal

    Just to be clear I am talking about tech, in the victory overview one can see the number of techs each civilization has. I've played a mediocre game and only 2 AIs are anywhere near me in the number of techs they have researched. Some AIs have half my tech, it almost seems impossible based on...
  3. sveint

    AI far behind in tech on Immortal

    Something must be wrong, did someone flip a switch and the AI gets a malus to tech? I'm fighting crossbowmen with tanks on Immortal! Anyone else have the same experience?
  4. sveint

    Liberty Domination Walkthrough

    Pangeas :sleep:
  5. sveint

    Continents+ with citystates on mainland

    Would love for someone to make Continents Plus with normal CS placement.
  6. sveint

    Opening build: Liberty NC Expand [G&K]

    This is more or less how I play. Well except that you need Archery much much earlier on Immortal or Diety.
  7. sveint

    Is every early war victory pyrrhic?

    No archers in screenshot. Nothing else wrong. Your army should be 1 warrior and 4 archers, no spears or catapults.
  8. sveint

    Can You Ignore Religion?

    Ignoring religion, intentionally or not allows you to: Save hammers otherwise used on shrines, temples Save upkeep However, it IS hard to replace some of the bonuses you miss out on. Better make sure what you are doing instead of producing faith helps you win the game.
  9. sveint

    Paying AIs to go to war... Strategy?

    Number one priority when playing Diety/Immortal is to keep the AIs at war with each other and not with the player. The art is to make sure none of them get too dominant.
  10. sveint

    Best alternative to Civ: Fallen Enchantress or Endless Space?

    Try Distant Worlds. Only good game mentioned.
  11. sveint

    Nuclear War - how to not lose experienced units?

    Also we haven't seen your cities. But Washington is building an aqueduct... really not what you need. If you are going to win by war, forget infrastructure, build units and more units. Even if you plan on a science victory you will want mostly units at this point.
  12. sveint

    Nuclear War - how to not lose experienced units?

    In nuclear war you will lose units. Forget your "experienced" units. In a nuclear age you can no longer depend on a small elite army. Since you are not going for cultural, annex some puppets and mass produce infantry (should have done this a while ago). America's invasion doesn't look that...
  13. sveint

    Binary Research

    Drawback: leaves you open for demands for cash from the AI
  14. sveint

    Version 1.00 discussion thread

    AI refuses to take empty cities.
  15. sveint

    Attacko's Guide for Female Players

    Rather sad that this spammer has been allowed to deface this otherwise excellent forum for such a long time.
  16. sveint

    ALC Game #22 Take 2: Arabs/Saladin

    There was talk of advancing to Immortal next time. With that in mind: no wars until siege.
  17. sveint

    Tactics is where it's at.

    Because we all know one of the main factors of war is the element of surprise. And what could be more surprising than the First Batallion Transvestite Brigade?
  18. sveint

    Optimum BtS metastrategy

    Good conclusions, Tyrant Roger, however for point 8: do not expect too much investment in the AI by Firaxis. A very tiny fraction of players ever get to the proficiency where the current AI is "insufficient". Hence spending a lot on the AI is not really cost effective. I have to commend them...
  19. sveint

    ALC Game 22: Arabs/Saladin

    Let him build some wonders first. And wars with catapults or trebuchets are less expensive.
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