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  1. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    I'm thinking the AI should probably be altered to take into account game options like Always Peace. Even when I have that active, the AI tends to invest way too much into building up an army and not enough into training settlers, founding cities, and improving their cities by building useful...
  2. MagisterCultuum

    [MOD] MagisterModmod

    I thought I'd already replied to this first post weeks ago, but it somehow my reply got lost. I probably got distracted while editing before I hit Post Reply, and then cleared by browser's cache before coming back to the forum. I don't think this is at all incompatible with the lore, but a lot...
  3. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    When you do so, can you make sure that such unhappy production bonuses from multiple buildings stack together? I tried making the temple of the Annointed grant unhappy production (really thinking half a hammer for unhappy would be better), but then found that the Calabim (who are thematically...
  4. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    It happens at the start of the player's turn for the Luchuirp, or at the start of the game turn for Falamar in the Black Tower scenario where he can have cities of different civilizations types and get unique units of other civs). I am guessing it is a vanilla Civ4 holdover that was never...
  5. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    Applying Homeland to Golems based on Garrim's Gyr's trait seems so obvious than I'm surprised I wasn't already doing it in my modmod. I think your best bet here is to apply the promotion to Golems via python. Just add these three lines to Assets\python\CvEventManager.py under def...
  6. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    I went ahead and merged this with my modmod last night, and have had more unexplained crashes today than I had in weeks with the last DLL.
  7. MagisterCultuum

    [MOD] MagisterModmod

    I found a couple more bugs caused by CvSpellInterface.py and CIV4SpellInfos.xml and decided to upload another, very minor update tonight. it does not break saves.
  8. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    In my next game I found that the Always Peace option does not prevent a vassal from declaring war on your when you demand resources from them.
  9. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    I just had some odd behavior in the latest game with my modmod, which includes you latest update. Cassiel asked me to make peace with Falamar, which I did. Falamar had recently become a vassal of Sabathiel, with whom I was also at war. (I'd begun the game with the always peace option but...
  10. MagisterCultuum

    [MOD] MagisterModmod

    I'm pretty sure you are messing up the indentation or something when trying to fix that python bug. Maybe I should just upload a new CvSpellInterface.py edit: the site wouldn't let me upload a python file without putting it in a zip archive. edit2: Right after uploading I found a python bug...
  11. MagisterCultuum

    [MOD] MagisterModmod

    I assumed that you could tell from the error message I included that the lines should go at line 32691 or CvSpellInterface. Make sure they are indented to the same level as the following for iiX in xrange(iX-iRange, iX + iRange+1, 1): If indentation is off then the while file may stop working...
  12. MagisterCultuum

    [MOD] MagisterModmod

    I just uploaded a new version. It is a minor update which includes mnai-2.9.2u, a few python bug fixes, minor tweaks to the Arda mechanic, and some better civilopedia documentation. It also changes the Escape spells to move units to the nearest city instead of to the capital city. It does not...
  13. MagisterCultuum

    Mario or Sonic?

    He was made by a Japanese company, modelled on a Japanese janitor the creator knew, and some argue that he is not saying "Its-A-me, Mario" but rather stating his full name "Itsumi Mario." Itsumi is a very common Japanese surname, and the Japanese usually say the family name before their personal...
  14. MagisterCultuum

    Mario or Sonic?

    There is an argument over whether Mario should be considered Italian or Japanese, but either option points towards an alliance with Nazi Germany.
  15. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    Thanks! I'm merging it with my modmod now. One thing I'd note is that a lot of files have a really ugly mixture of spaces and tabs. (That is especially true of the map scripts; Totestra seems to use four spaces to mean one tab and one tab to mean two tabs, and a lot of them have random spaces...
  16. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    Puppet states get capitals, but Rebels may not. I cannot recall if I've ever seen Adepts among the units generated by rebellions before they capture a city though. (Based on the lore, a Dimensional mage leading a rebellion makes almost as much sense as Fire/Spirit mages like Soren Castamer...
  17. MagisterCultuum

    [MOD] MagisterModmod

    In order to see the spell buildings you must first turn off the "Hide Inactive" toggle (the second from the right on the third row) And then select either the "Spell Buildings" or "All" option on the drop down filter menu in the Buildings screen. I'm just not seeing the behavior you...
  18. MagisterCultuum

    [MOD] MagisterModmod

    After Alekseyev_ commented here about the AI being blocked from using the Escape spell when it would make the most sense to do so, I got to thinking about changing how the Escape in my modmod. The behavior of having summons escape to their summoner (which would also make vampires escape to...
  19. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    Is it always causing an exception, or only if the AI unit belongs to a player who does not have a capital city? This is the MNAI Escape code: <SpellInfo> <Type>SPELL_ESCAPE</Type> <Description>TXT_KEY_SPELL_ESCAPE</Description>...
  20. MagisterCultuum

    MNAI-U: unofficial build & bugfixes

    This is not something that has to wait until the next release. It can be modded easily using only python. You cannot add a new game option without hardcoding them into the DLL, but you can repurpose existing options. lfgr already added 40 extra "dummy" game options that don't do anything, but...
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